When we reload the config, we reset every input device and re-apply
configuration from the config file. This means that the keyboard keymap
is updated at least once during config reload, more if the config file
contains keyboard configuration.
When they keyboard keymap changes and is updated through wlr_seat, the
keymap ends up sent to every keyboard bound in every client, seemingly
multiple times. On an x230 of mine with a keyboard layout set in the
config file, I see 42 keymap events sent to foot on config reload.
Reduce events from keyboard configurations by skipping all but the
currently active keyboard for the seat, and by clearing the active
keyboard during input manager device reset. After this change, I only
see a single just-in-time keymap event.
Fixes: https://github.com/swaywm/sway/issues/6654
Support the new dwtp (disable while trackpointing) option introduced in
libinput 1.21, allowing users to control whether the trackpoint (like
those in Thinkpads, but not only) should be disabled while using the
keyboard/touchpad.
See: https://gitlab.freedesktop.org/libinput/libinput/-/issues/731
Remove the incorrect attempt to block focus changes when an input grab
is present and replace it with the same logic used for layer_shell-based
screen lockers: restore the focus after changing it.
This fixes a use-after-free of seat->workspace if outputs are destroyed
while a screen lock is enabled.
When removing outputs, it is possible to end up in a situation where
none of the session lock client's surfaces have keyboard focus,
resulting in it not receiving keyboard events. Track the focused
surface and update it as needed on surface destroy.
Sway focuses the inactive child when focusing split containers. However,
there is currently no way to focus the parent container itself by mouse.
A user must use the keyboard to do so.
This commit maintains the current behavior, but makes it such that a
second click on the split container titlebar (i.e., after its children
are visible) focuses the split container itself.
active_keyboard may be NULL, in which case an invalid pointer could be
passed to wlr_input_method_keyboard_grab_v2_send_modifiers. This
procedure call is unnecessary since wlroots commit 372a52ec "input
method: send modifiers in set_keyboard", so the call can simply be
removed.
Fixes#6836.
We currently track the focus of a seat in two ways: we use a list called
focus_stack to track the order in which nodes have been focused, with
the first node representing what's currently focused, and we use a
variable called has_focus to indicate whether anything has focus--i.e.
whether we should actually treat that first node as focused at any given
time.
In a number of places, we treat has_focus as implying that a focused
node exists. If it's true, we attempt to dereference the return value of
seat_get_focus(), our helper function for getting the first node in
focus_list, with no further checks. But this isn't quite correct with
the current implementation of seat_get_focus(): not only does it return
NULL when has_focus is false, it also returns NULL when focus_stack
contains no items.
In most cases, focus_stack never becomes empty and so this doesn't
matter at all. Since focus_stack stores a history of focused nodes, we
rarely remove nodes from it. The exception to this is when a node itself
goes away. In that case, we call seat_node_destroy() to remove it from
focus_stack and free it. But we don't unset has_focus if we've removed
the final node! This lets us get into a state where has_focus is true
but seat_get_focus() returns NULL, leading to a segfault when we try to
dereference it.
Fix the issue both by updating has_focus in seat_node_destroy() and by
adding an assertion in seat_get_focus() that ensures focus_stack and
has_focus are in sync, which will make it easier to track down similar
issues in the future.
Fixes#6395.
[1] There's some discussion in #1585 from when this was implemented
about whether has_focus is actually necessary; it's possible we could
remove it entirely, but for the moment this is the architecture we have.
previously, fullscreen global containers would grab cursor input
even if a shell-layer surface was on top of it
related issue: https://github.com/swaywm/sway/issues/6501
Adds detection code to handle pci-*-platform-* strings
in ID_PATH
References: https://github.com/swaywm/sway/issues/6590
Signed-off-by: Jari Ronkainen <ronchaine@gmail.com>
If the surface the pointer started to interact with is destroyed we also
want the seatop_down to end. In case a drag is initiated we receive a
call to handle_end.
This solves an issue where layer-shell items would not receive a button
release event when the pointer left them while being pressed. The
default seatop changes focus immediately while seatop_down defers any
focus changes until the pointer is released or seatop_down is destroyed.
Losing the precision resulted in wlr_cursor and wlr_seat::pointer_state
getting out of sync during pointer motion in seatop_down.
Since the difference was always under 1 px, it was practically
impossible to notice in normal use.
But because of being out of sync, cursor_rebase would always end up
incorrectly calling wlr_seat_pointer_notify_motion from
seatop_default_begin (on releasing mouse button) which broke cursor
locking.
See #5405Closes#4632
When emulating touch, the simulating_pointer_from_touch field is
set to true. It's switched back to false when a touch_up event is
received. However we need to ensure we always send a wl_pointer.frame
event following a group of other wl_pointer events.
Since a touch_frame event is always guaranteed to come after a group
of touch events, unset simulating_pointer_from_touch in the touch_frame
handler instead of the touch_up handler. Add a new field to know whether
the touch_frame handler should stop emulation.
get_current_time_msec is only used in cursor.c, so we can move it in and
make it static. This is primarily intended to avoid a symbol collision
with wlroots, which we unfortunately do not have a good solution for
yet.
Implements functionality described in [1]. Please see the issue for a
video with a demonstration of the new behavior.
An issue is that titlebars cover up a significant portion of the top
edge drop area. The solution is simply to change the edge drop area
hitbox to start at the contents instead of the container.
[1] https://github.com/swaywm/sway/issues/6218
When issuing a focus command on a specific container, users expect to
proceed it even if is hidden by a fullscreen window.
This matches the behavior of i3.