This patch makes it so when you run reload, the actual reloading is
deferred to the next time the event loop becomes idle. This avoids
several use-after-frees and removes the workarounds we have to avoid
them.
When you run reload, we validate the config before creating the idle
event. This is so the reload command will still return an error if there
are validation errors. To allow this, load_main_config has been adjusted
so it doesn't apply the config if validating is true rather than
applying it unconditionally.
This also fixes a memory leak in the reload command where if the config
failed to load, the bar_ids list would not be freed.
The previous behaviour was to damage the entire view, which would
recurse into each popup. This patch makes it damage only the popup's
surface, and respect the surface damage given by the client.
This adds listeners to the popup's map and unmap events rather than
doing the damage in the create and destroy functions. To get the popup's
position relative to the view, a new child_impl function get_root_coords
has been introduced, which traverses up the parents.
* Create a view on workspace 1
* Switch to workspace 2 (on the same output) and create a floating
sticky view
* Use criteria to focus the view on workspace 1
Previously, we only moved the sticky containers when using
workspace_switch, but the above method of focusing doesn't call it. This
patch relocates the sticky-moving code into seat_set_focus_warp.
A side effect of this patch is that if you have a sticky container
focused and then switch workspaces, the sticky container will no longer
be focused. It would previously retain focus.
In seat_set_focus_warp, new_output_last_ws was only set when changing
outputs, but now it's always set. This means new_output_last_ws and
last_workspace might point to the same workspace, which means we have to
make sure we don't destroy it twice. It now checks to make sure they're
different, and to make this more obvious I've moved both calls to
workspace_consider_destroy to be next to each other.
container_flatten removes the container from the tree (via
container_replace) before destroying it. When destroying, the recent
changes to handle_seat_node_destroy incorrectly assumes that the
container has a parent.
This adds a check for destroying a container which is no longer in the
tree. If this is the case, focus does not need to be changed.
* Click and hold a scrollbar
* Drag the cursor onto another surface
* While still holding the original button, press and release another
cursor button
* Things get weird
There's two ways to fix this. Either cancel the seat operation and do
the other click, or continue the seat operation and ignore the other
click. I opted for the latter (ignoring the click) because it's easier
to implement, and I suspect a second click during a seat operation is
probably unintentional anyway.
* Have multiple outputs
* Launch swaylock
* Unplug an output (possibly has to be the last "connected" one)
* The swaylock surface on the remaining output would not respond to key
events
This was happening because when the output destroys, focus was not given
to the other swaylock surface.
This patch makes focus be transferred to another surface owned by the
same Wayland client, but only if input was inhibited by the surface
being destroyed, and only if it's in the overlay layer. I figure it's
best to be overly specific and relax the requirements later if needed.
This patch removes a check in seat_set_focus_surface which was
preventing focus from being passed from a layer surface to any other
surface. I don't know of a use case for this check, but it's possible
that this change could produce issues.
Re-focus on the container on which the cursor hovers over. A
special case is, if there are menus or other subsurfaces open
in the focused container. It will prefer the focused container
as long as there are subsurfaces.
This commit starts caching the previous node as well as the
previous x/y cursor position. Re-calculating the previous
focused node by looking at the current state of the cursor
position does not work, if the environment changes.
* New configuration option: raise_floating
(From the discussion on https://github.com/i3/i3/issues/2990)
* By default, it still raises the window on focus, otherwise it
will raise the window on click.
To reproduce the problem, create layout
H[view V[view view view-focused]], then switch to another workspace and
have the previously focused view in the vsplit close (eg. using
criteria, or an mpv video finishing). Return to the workspace using
`$mod+<num>` and the entire vsplit would be focused. This happens
because handle_seat_node_destroy would only set a new focus if the
currently focused view or a parent was being destroyed. To fix it, it
needs to set a sibling of the destroying container to focus_inactive
regardless of the current focus, then restore current focus if needed.
This patch changes the function accordingly. Additionally:
* The function now makes an early return if the node being destroyed is
a workspace.
* set_focus has been renamed to needs_new_focus. This variable is true
if the head focus needs to be changed.
Fixes `hide_edge_borders smart` when gaps are in use.
Implements `hide_edge_borders smart_no_gaps` and `smart_borders
on|no_gaps|off`.
Since `smart_borders on` is equivalent to `hide_edge_borders smart`
and `smart_borders no_gaps` is equivalent to `hide_edge_borders
smart_no_gaps`, I opted to just save the last value set for
`hide_edge_borders` and restore that on `smart_borders off`. This
simplifies the conditions for setting the border.
It's better to use DT_RPATH dynamic section of the elf binary to store
the paths of libraries to load instead of overwriting LD_LIBRARY_PATH
for the whole environment, causing surprises. This solution is much more
transparent and perfectly suitable for running contained installations
of wayland/wlroots/sway.
The code unsetting the LD_LIBRARY_PATH/LD_PRELOAD was also deleted as
it's a placebo security at best - we should trust the execution path
that leads us to running sway, and it's way too late to care about those
variables since we already started executing our compositor, thus we
would be compromised anyway.
When the last output is disconnected, output_disable is called like
usual and evacuates the output to the root->saved_workspaces list. It
then calls root_for_each_container to remove (untrack) the output from
each container's outputs list. However root_for_each_container did not
iterate the saved workspaces, so when the output gets freed the
containers would have a dangling pointer in their outputs list. Upon
reconnect, container_discover_outputs would attempt to use the dangling
pointer, causing a crash.
This makes root_for_each_container check the saved workspaces list,
which fixes the problem.
This changes it back so the path given to swaybg is enclosed in quotes.
Additionally, the only character that is escaped in the path stored is
double quotes now. This makes it so we don't need to keep an exhaustive
list of characters that need to be escaped.
The end user will still need to escape these characters in their config
or when passed to swaybg.
This changes our gaps implementation to behave like i3-gaps.
Our previous implementation allowed you to set gaps on a per container
basis. This isn't supported by i3-gaps and doesn't seem to have a
practical use case. The gaps_outer and gaps_inner properties on
containers are now removed as they just read the gaps_inner from the
workspace.
`gaps inner|outer <px>` no longer changes the gaps for all workspaces.
It only sets defaults for new workspaces.
`gaps inner|outer current|workspace|all set|plus|minus <px>` is now
runtime only, and the workspace option is now removed. `current` now
sets gaps for the current workspace as opposed to the current container.
`workspace <ws> gaps inner|outer <px>` is now implemented. This sets
defaults for a workspace.
This also fixes a bug where changing the layout of a split container
from linear to tabbed would cause gaps to not be applied to it until you
switch to another workspace and back.
When we eventually implement `workspace <ws> gaps inner|outer <px>`,
we'll need to store the gaps settings for workspaces before they're
created. Rather than create a workspace_gaps struct, the approach I'm
taking is to rename workspace_outputs to workspace_configs and then add
gaps settings to that.
I've added a lookup function workspace_find_config. Note that we have a
similar thing for outputs (output_config struct and output_find_config).
Lastly, when freeing config it would create a memory leak by freeing the
list items but not the workspace or output names inside them. This has
been rectified using a free_workspace_config function.
view_is_visible would return false, which meant the view wouldn't
receive a frame done event. view_is_visible needs to make an exception
for floating containers.
This also moves the workspace_is_visible check to an earlier location
for performance reasons.
This does the following:
* Removes the xdg-decoration surface_commit listener. I was under the
impression the client could ignore the server's preference and set
whatever decoration they like using this protocol, but I don't think
that's right.
* Adds a listener for the xdg-decoration request_mode signal. The
protocol states that the server should respond to this with its
preference. We'll always respond with SSD here.
* Makes it so tiled views which use CSD will still have sway decorations
rendered. To do this, using_csd had to be added back to the view struct,
and the border is changed when floating or unfloating a view.
This replaces view.using_csd with a new border mode: B_CSD. This also
removes sway_xdg_shell{_v6}_view.deco_mode and
view->has_client_side_decorations as we can now get these from the
border.
You can use `border toggle` to cycle through the modes including CSD, or
use `border csd` to set it directly. The client must support the
xdg-decoration protocol, and the only client I know of that does is the
example in wlroots.
If the client switches from SSD to CSD without us expecting it (via the
server-decoration protocol), we stash the previous border type into
view.saved_border so we can restore it if the client returns to SSD. I
haven't found a way to test this though.
This commit replaces the non-standard SOCK_NONBLOCK and SOCK_CLOEXEC
flags with two fcntl calls. This makes the file POSIX 2001 compliant,
thus it is no longer necessary to conditionally define, or use internal
(__BSD_VISIBLE) feature test macros.
When a view unmaps, we start a transaction to destroy the container,
then when the transaction completes we destroy the container and unset
the view's container pointer. But if the view has remapped in the
meantime, the view's container pointer will be pointing to a different
container which should not be cleared.
This adds a check to make sure the view is still pointing to the
container being destroyed before clearing the pointer. The freeing of
the title format is also removed as it is already freed when the view
destroys in view_destroy.
If the output being disconnected contains views, and the views are being
relocated to another output of a different size, a transaction must
occur to reconfigure them. This means by the time
container_discover_outputs is called, the output is already disabled and
wlr_output is NULL.
I considered making it check output->wlr_output, but output->enabled
should work just as well and is more descriptive.
This fixes the following. Create these layouts and run move right:
(Initial layout -> expected result -> actual result)
* `H[S[unfocused focused] unfocused]` ->
`H[S[unfocused] focused unfocused]` ->
`H[H[S[unfocused] focused] unfocused]`
* `H[S[unfocused focused] V[unfocused]]` ->
`H[S[unfocused] V[unfocused focused]]` ->
`H[H[S[unfocused] focused] V[unfocused]]`
move_out_of_tabs_stacks was originally made to allow views to move out
of the tabbed/stacked container in the parallel direction, but at some
point this has started working using the regular logic.
If you have swaybar docked to the top, and you create a floating sticky
container and switch workspaces on the same output, the sticky container
would move down by the height of swaybar on each switch.
This happens because when creating the workspace we set the dimensions
to the same as the output, then the subsequent arrange corrects it.
During this arrange, floating containers are translated so they stay
relative to the workspace. This translation needs to not occur for the
initial arrange.
This patch makes workspaces have a zero width and height when first
created, so we can detect whether this is the initial arrange and avoid
translating the floating containers if so.
This adds a `con` argument to `execute_command` which allows you to
specify the container to execute the command on. In most cases it leaves
it as `NULL` which makes it use the focused node. We only set it when
executing `for_window` criteria such as when a view maps. This means we
don't send unnecessary IPC focus events, and fixes a crash when the
criteria command is `move scratchpad` (because we can't give focus to a
hidden scratchpad container).
Each of the shell map handlers now check to see if the view has a
workspace. It won't have a workspace if criteria has moved it to the
scratchpad.
Fixes#2674.
The cause of the issue was in get_pango_layout. When we call
pango_parse_markup, `text` is the escaped string, and the unescaped
string is then computed and written to `buf`. We were then passing the
unescaped string to pango_layout_set_markup, but this function needs the
escaped string. `buf` is not needed and has been removed.
The other part of this PR refactors escape_markup_text to remove the
dest_length argument and removes the -1 return value on error. It now
assumes that you've allocated dest to the correct length.
Firstly, a change had to be made to the container_at functions. If you
create layout `T[view H[view view]]` and hover the second tab, the
container_at functions would return the focus_inactive child. They now
return the split container itself. To compensate for this,
dispatch_cursor_button has been adjusted to find the focus_inactive
child before focusing it.
The actual implementation of wheel scrolling is pretty straightforward.
This uses handle_cursor_axis, so I took a similar approach to
handle_cursor_button (ie. creating a dispatch_cursor_axis function).