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@ -265,10 +265,10 @@ void root_for_each_container(void (*f)(struct sway_container *con, void *data),
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// Scratchpad
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for (int i = 0; i < root->scratchpad->length; ++i) {
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struct sway_container *container = root->scratchpad->items[i];
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// If the container has a parent then it's visible on a workspace
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// If the container has a workspace then it's visible on a workspace
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// and will have been iterated in the previous for loop. So we only
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// iterate the hidden scratchpad containers here.
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if (!container->parent) {
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if (!container->workspace) {
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f(container, data);
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container_for_each_child(container, f, data);
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}
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@ -311,7 +311,7 @@ struct sway_container *root_find_container(
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// Scratchpad
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for (int i = 0; i < root->scratchpad->length; ++i) {
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struct sway_container *container = root->scratchpad->items[i];
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if (!container->parent) {
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if (!container->workspace) {
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if (test(container, data)) {
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return container;
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}
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