render: set surface as sampled for presentation

master
Ivan Molodetskikh 5 years ago committed by Simon Ser
parent a085e6495c
commit fba248ed5e

@ -120,6 +120,8 @@ static void render_surface_iterator(struct sway_output *output,
wlr_output->transform_matrix); wlr_output->transform_matrix);
render_texture(wlr_output, output_damage, texture, &box, matrix, alpha); render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
wlr_presentation_surface_sampled(server.presentation, surface);
} }
static void render_layer(struct sway_output *output, static void render_layer(struct sway_output *output,
@ -267,6 +269,10 @@ static void render_saved_view(struct sway_view *view,
render_texture(wlr_output, damage, view->saved_buffer->texture, render_texture(wlr_output, damage, view->saved_buffer->texture,
&box, matrix, alpha); &box, matrix, alpha);
// FIXME: we should set the surface that this saved buffer originates from
// as sampled here.
// https://github.com/swaywm/sway/pull/4465#discussion_r321082059
} }
/** /**

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