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@ -31,6 +31,7 @@ struct sway_transaction {
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list_t *instructions; // struct sway_transaction_instruction *
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list_t *damage; // struct wlr_box *
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size_t num_waiting;
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struct sway_transaction *next;
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};
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struct sway_transaction_instruction {
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@ -175,6 +176,7 @@ void transaction_add_damage(struct sway_transaction *transaction,
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* Apply a transaction to the "current" state of the tree.
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*/
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static void transaction_apply(struct sway_transaction *transaction) {
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wlr_log(L_DEBUG, "Applying transaction %p", transaction);
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int i;
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// Apply the instruction state to the container's current state
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for (i = 0; i < transaction->instructions->length; ++i) {
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@ -203,15 +205,54 @@ static void transaction_apply(struct sway_transaction *transaction) {
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}
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}
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static void progress_queue() {
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struct sway_transaction *transaction = server.head_transaction;
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struct sway_transaction *next = NULL;
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while (transaction && !transaction->num_waiting) {
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next = transaction->next;
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transaction_apply(transaction);
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transaction_destroy(transaction);
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transaction = next;
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}
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server.head_transaction = transaction;
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}
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static int handle_timeout(void *data) {
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struct sway_transaction *transaction = data;
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wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting), applying anyway",
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wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)",
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transaction, transaction->num_waiting);
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transaction_apply(transaction);
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transaction_destroy(transaction);
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transaction->num_waiting = 0;
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progress_queue();
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return 0;
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}
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static bool should_configure(struct sway_container *con,
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struct sway_transaction_instruction *instruction) {
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if (con->type != C_VIEW) {
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return false;
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}
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if (con->destroying) {
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return false;
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}
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// The settled dimensions are what size the view will be once any pending
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// configures have applied (excluding the one we might be configuring now).
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// If these match the dimensions that this transaction wants then we don't
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// need to configure it.
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int settled_width = con->current.view_width;
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int settled_height = con->current.view_height;
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if (con->instructions->length) {
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struct sway_transaction_instruction *last_instruction =
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con->instructions->items[con->instructions->length - 1];
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settled_width = last_instruction->state.view_width;
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settled_height = last_instruction->state.view_height;
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}
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if (settled_width == instruction->state.view_width &&
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settled_height == instruction->state.view_height) {
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return false;
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}
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return true;
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}
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void transaction_commit(struct sway_transaction *transaction) {
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wlr_log(L_DEBUG, "Transaction %p committing with %i instructions",
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transaction, transaction->instructions->length);
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@ -220,9 +261,7 @@ void transaction_commit(struct sway_transaction *transaction) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_container *con = instruction->container;
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if (con->type == C_VIEW && !con->destroying &&
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(con->current.view_width != instruction->state.view_width ||
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con->current.view_height != instruction->state.view_height)) {
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if (should_configure(con, instruction)) {
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instruction->serial = view_configure(con->sway_view,
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instruction->state.view_x,
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instruction->state.view_y,
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@ -234,18 +273,33 @@ void transaction_commit(struct sway_transaction *transaction) {
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}
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list_add(con->instructions, instruction);
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}
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if (!transaction->num_waiting) {
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wlr_log(L_DEBUG, "Transaction %p has nothing to wait for, applying",
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transaction);
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if (server.head_transaction) {
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// There is another transaction in progress - we must add this one to
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// the queue so we complete after it.
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struct sway_transaction *tail = server.head_transaction;
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while (tail->next) {
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tail = tail->next;
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}
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tail->next = transaction;
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} else if (transaction->num_waiting) {
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// There are no other transactions, but we're not applying immediately
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// so we must jump in the queue so others will queue behind us.
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server.head_transaction = transaction;
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} else {
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// There are no other transactions in progress, and this one has nothing
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// to wait for, so we can skip the queue.
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wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction);
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transaction_apply(transaction);
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transaction_destroy(transaction);
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return;
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}
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if (transaction->num_waiting) {
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// Set up a timer which the views must respond within
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transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_timeout, transaction);
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wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
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}
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// The debug tree shows the pending/live tree. Here is a good place to
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// update it, because we make a transaction every time we change the pending
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@ -269,14 +323,14 @@ void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) {
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}
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instruction->ready = true;
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// If all views are ready, apply the transaction
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// If all views are ready, apply the transaction.
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// If the transaction has timed out then its num_waiting will be 0 already.
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struct sway_transaction *transaction = instruction->transaction;
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if (--transaction->num_waiting == 0) {
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if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
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#if !TRANSACTION_DEBUG
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wlr_log(L_DEBUG, "Transaction %p is ready, applying", transaction);
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wlr_log(L_DEBUG, "Transaction %p is ready", transaction);
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wl_event_source_timer_update(transaction->timer, 0);
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transaction_apply(transaction);
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transaction_destroy(transaction);
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progress_queue();
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#endif
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}
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}
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