diff --git a/include/sway/server.h b/include/sway/server.h index b07e86a7..2aa7b7fe 100644 --- a/include/sway/server.h +++ b/include/sway/server.h @@ -47,6 +47,8 @@ struct sway_server { bool terminating; + struct sway_transaction *head_transaction; // singly linked list + // When a view is being destroyed and is waiting for a transaction to // complete it will be stored here. list_t *destroying_containers; diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c index 6e09537a..04142bcc 100644 --- a/sway/desktop/transaction.c +++ b/sway/desktop/transaction.c @@ -31,6 +31,7 @@ struct sway_transaction { list_t *instructions; // struct sway_transaction_instruction * list_t *damage; // struct wlr_box * size_t num_waiting; + struct sway_transaction *next; }; struct sway_transaction_instruction { @@ -175,6 +176,7 @@ void transaction_add_damage(struct sway_transaction *transaction, * Apply a transaction to the "current" state of the tree. */ static void transaction_apply(struct sway_transaction *transaction) { + wlr_log(L_DEBUG, "Applying transaction %p", transaction); int i; // Apply the instruction state to the container's current state for (i = 0; i < transaction->instructions->length; ++i) { @@ -203,15 +205,54 @@ static void transaction_apply(struct sway_transaction *transaction) { } } +static void progress_queue() { + struct sway_transaction *transaction = server.head_transaction; + struct sway_transaction *next = NULL; + while (transaction && !transaction->num_waiting) { + next = transaction->next; + transaction_apply(transaction); + transaction_destroy(transaction); + transaction = next; + } + server.head_transaction = transaction; +} + static int handle_timeout(void *data) { struct sway_transaction *transaction = data; - wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting), applying anyway", + wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)", transaction, transaction->num_waiting); - transaction_apply(transaction); - transaction_destroy(transaction); + transaction->num_waiting = 0; + progress_queue(); return 0; } +static bool should_configure(struct sway_container *con, + struct sway_transaction_instruction *instruction) { + if (con->type != C_VIEW) { + return false; + } + if (con->destroying) { + return false; + } + // The settled dimensions are what size the view will be once any pending + // configures have applied (excluding the one we might be configuring now). + // If these match the dimensions that this transaction wants then we don't + // need to configure it. + int settled_width = con->current.view_width; + int settled_height = con->current.view_height; + if (con->instructions->length) { + struct sway_transaction_instruction *last_instruction = + con->instructions->items[con->instructions->length - 1]; + settled_width = last_instruction->state.view_width; + settled_height = last_instruction->state.view_height; + } + if (settled_width == instruction->state.view_width && + settled_height == instruction->state.view_height) { + return false; + } + return true; +} + void transaction_commit(struct sway_transaction *transaction) { wlr_log(L_DEBUG, "Transaction %p committing with %i instructions", transaction, transaction->instructions->length); @@ -220,9 +261,7 @@ void transaction_commit(struct sway_transaction *transaction) { struct sway_transaction_instruction *instruction = transaction->instructions->items[i]; struct sway_container *con = instruction->container; - if (con->type == C_VIEW && !con->destroying && - (con->current.view_width != instruction->state.view_width || - con->current.view_height != instruction->state.view_height)) { + if (should_configure(con, instruction)) { instruction->serial = view_configure(con->sway_view, instruction->state.view_x, instruction->state.view_y, @@ -234,18 +273,33 @@ void transaction_commit(struct sway_transaction *transaction) { } list_add(con->instructions, instruction); } - if (!transaction->num_waiting) { - wlr_log(L_DEBUG, "Transaction %p has nothing to wait for, applying", - transaction); + if (server.head_transaction) { + // There is another transaction in progress - we must add this one to + // the queue so we complete after it. + struct sway_transaction *tail = server.head_transaction; + while (tail->next) { + tail = tail->next; + } + tail->next = transaction; + } else if (transaction->num_waiting) { + // There are no other transactions, but we're not applying immediately + // so we must jump in the queue so others will queue behind us. + server.head_transaction = transaction; + } else { + // There are no other transactions in progress, and this one has nothing + // to wait for, so we can skip the queue. + wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction); transaction_apply(transaction); transaction_destroy(transaction); return; } - // Set up a timer which the views must respond within - transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, - handle_timeout, transaction); - wl_event_source_timer_update(transaction->timer, TIMEOUT_MS); + if (transaction->num_waiting) { + // Set up a timer which the views must respond within + transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, + handle_timeout, transaction); + wl_event_source_timer_update(transaction->timer, TIMEOUT_MS); + } // The debug tree shows the pending/live tree. Here is a good place to // update it, because we make a transaction every time we change the pending @@ -269,14 +323,14 @@ void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) { } instruction->ready = true; - // If all views are ready, apply the transaction + // If all views are ready, apply the transaction. + // If the transaction has timed out then its num_waiting will be 0 already. struct sway_transaction *transaction = instruction->transaction; - if (--transaction->num_waiting == 0) { + if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) { #if !TRANSACTION_DEBUG - wlr_log(L_DEBUG, "Transaction %p is ready, applying", transaction); + wlr_log(L_DEBUG, "Transaction %p is ready", transaction); wl_event_source_timer_update(transaction->timer, 0); - transaction_apply(transaction); - transaction_destroy(transaction); + progress_queue(); #endif } }