Don't crash if there is no damage during render

master
Alexander Orzechowski 2 years ago committed by Simon Ser
parent 029b99b482
commit db7638a0e5

@ -1018,7 +1018,7 @@ void output_render(struct render_context *ctx) {
if (!pixman_region32_not_empty(damage)) { if (!pixman_region32_not_empty(damage)) {
// Output isn't damaged but needs buffer swap // Output isn't damaged but needs buffer swap
goto renderer_end; return;
} }
if (debug.damage == DAMAGE_HIGHLIGHT) { if (debug.damage == DAMAGE_HIGHLIGHT) {

Loading…
Cancel
Save