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@ -175,11 +175,26 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
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double sx, sy;
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struct sway_container *cont =
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container_at_cursor(cursor, &surface, &sx, &sy);
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// TODO: Actually test if the surface accepts keyboard input, rather
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// than assuming it does not
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// Layer surfaces with keyboard_interactive=true will change how this
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// works, for example.
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if (!surface || cont->type == C_VIEW) {
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// Avoid moving keyboard focus from a surface that accepts it to one
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// that does not unless the change would move us to a new workspace.
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//
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// This prevents, for example, losing focus when clicking on swaybar.
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//
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// TODO: Replace this condition with something like
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// !surface_accepts_keyboard_input
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if (surface && cont->type != C_VIEW) {
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struct sway_container *new_ws = cont;
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if (new_ws && new_ws->type != C_WORKSPACE) {
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new_ws = container_parent(new_ws, C_WORKSPACE);
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}
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struct sway_container *old_ws = sway_seat_get_focus(cursor->seat);
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if (old_ws && old_ws->type != C_WORKSPACE) {
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old_ws = container_parent(old_ws, C_WORKSPACE);
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}
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if (new_ws != old_ws) {
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sway_seat_set_focus(cursor->seat, cont);
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}
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} else {
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sway_seat_set_focus(cursor->seat, cont);
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}
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}
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