diff --git a/sway/input/cursor.c b/sway/input/cursor.c index 6b8522bf..75c98836 100644 --- a/sway/input/cursor.c +++ b/sway/input/cursor.c @@ -175,11 +175,26 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) { double sx, sy; struct sway_container *cont = container_at_cursor(cursor, &surface, &sx, &sy); - // TODO: Actually test if the surface accepts keyboard input, rather - // than assuming it does not - // Layer surfaces with keyboard_interactive=true will change how this - // works, for example. - if (!surface || cont->type == C_VIEW) { + // Avoid moving keyboard focus from a surface that accepts it to one + // that does not unless the change would move us to a new workspace. + // + // This prevents, for example, losing focus when clicking on swaybar. + // + // TODO: Replace this condition with something like + // !surface_accepts_keyboard_input + if (surface && cont->type != C_VIEW) { + struct sway_container *new_ws = cont; + if (new_ws && new_ws->type != C_WORKSPACE) { + new_ws = container_parent(new_ws, C_WORKSPACE); + } + struct sway_container *old_ws = sway_seat_get_focus(cursor->seat); + if (old_ws && old_ws->type != C_WORKSPACE) { + old_ws = container_parent(old_ws, C_WORKSPACE); + } + if (new_ws != old_ws) { + sway_seat_set_focus(cursor->seat, cont); + } + } else { sway_seat_set_focus(cursor->seat, cont); } }