@ -13,39 +13,30 @@ struct sway_switch *sway_switch_create(struct sway_seat *seat,
}
}
device - > switch_device = switch_device ;
device - > switch_device = switch_device ;
switch_device - > seat_device = device ;
switch_device - > seat_device = device ;
switch_device - > state = WLR_SWITCH_STATE_OFF ;
wl_list_init ( & switch_device - > switch_toggle . link ) ;
wl_list_init ( & switch_device - > switch_toggle . link ) ;
sway_log ( SWAY_DEBUG , " Allocated switch for device " ) ;
sway_log ( SWAY_DEBUG , " Allocated switch for device " ) ;
return switch_device ;
return switch_device ;
}
}
static void handle_switch_toggle ( struct wl_listener * listener , void * data ) {
static void execute_binding ( struct sway_switch * sway_switch ) {
struct sway_switch * sway_switch =
wl_container_of ( listener , sway_switch , switch_toggle ) ;
struct sway_seat * seat = sway_switch - > seat_device - > sway_seat ;
struct sway_seat * seat = sway_switch - > seat_device - > sway_seat ;
struct wlr_seat * wlr_seat = seat - > wlr_seat ;
struct wlr_input_device * wlr_device =
sway_switch - > seat_device - > input_device - > wlr_device ;
wlr_idle_notify_activity ( server . idle , wlr_seat ) ;
bool input_inhibited = seat - > exclusive_client ! = NULL ;
bool input_inhibited = seat - > exclusive_client ! = NULL ;
char * device_identifier = input_device_get_identifier ( wlr_device ) ;
struct wlr_event_switch_toggle * event = data ;
enum wlr_switch_type type = event - > switch_type ;
enum wlr_switch_state state = event - > switch_state ;
sway_log ( SWAY_DEBUG , " %s: type %d state %d " , device_identifier , type , state ) ;
list_t * bindings = config - > current_mode - > switch_bindings ;
list_t * bindings = config - > current_mode - > switch_bindings ;
struct sway_switch_binding * matched_binding = NULL ;
struct sway_switch_binding * matched_binding = NULL ;
for ( int i = 0 ; i < bindings - > length ; + + i ) {
for ( int i = 0 ; i < bindings - > length ; + + i ) {
struct sway_switch_binding * binding = bindings - > items [ i ] ;
struct sway_switch_binding * binding = bindings - > items [ i ] ;
if ( binding - > type ! = type) {
if ( binding - > type ! = sway_switch - > type ) {
continue ;
continue ;
}
}
if ( binding - > state ! = WLR_SWITCH_STATE_TOGGLE & &
if ( binding - > state ! = WLR_SWITCH_STATE_TOGGLE & &
binding - > state ! = state ) {
binding - > state ! = sway_switch - > state ) {
continue ;
}
if ( config - > reloading & & ( binding - > state = = WLR_SWITCH_STATE_TOGGLE
| | ( binding - > flags & BINDING_RELOAD ) = = 0 ) ) {
continue ;
continue ;
}
}
bool binding_locked = binding - > flags & BINDING_LOCKED ;
bool binding_locked = binding - > flags & BINDING_LOCKED ;
@ -73,7 +64,25 @@ static void handle_switch_toggle(struct wl_listener *listener, void *data) {
transaction_commit_dirty ( ) ;
transaction_commit_dirty ( ) ;
}
static void handle_switch_toggle ( struct wl_listener * listener , void * data ) {
struct sway_switch * sway_switch =
wl_container_of ( listener , sway_switch , switch_toggle ) ;
struct wlr_event_switch_toggle * event = data ;
struct wlr_seat * wlr_seat = sway_switch - > seat_device - > sway_seat - > wlr_seat ;
wlr_idle_notify_activity ( server . idle , wlr_seat ) ;
struct wlr_input_device * wlr_device =
sway_switch - > seat_device - > input_device - > wlr_device ;
char * device_identifier = input_device_get_identifier ( wlr_device ) ;
sway_log ( SWAY_DEBUG , " %s: type %d state %d " , device_identifier ,
event - > switch_type , event - > switch_state ) ;
free ( device_identifier ) ;
free ( device_identifier ) ;
sway_switch - > type = event - > switch_type ;
sway_switch - > state = event - > switch_state ;
execute_binding ( sway_switch ) ;
}
}
void sway_switch_configure ( struct sway_switch * sway_switch ) {
void sway_switch_configure ( struct sway_switch * sway_switch ) {
@ -93,3 +102,17 @@ void sway_switch_destroy(struct sway_switch *sway_switch) {
wl_list_remove ( & sway_switch - > switch_toggle . link ) ;
wl_list_remove ( & sway_switch - > switch_toggle . link ) ;
free ( sway_switch ) ;
free ( sway_switch ) ;
}
}
void sway_switch_retrigger_bindings_for_all ( void ) {
struct sway_seat * seat ;
wl_list_for_each ( seat , & server . input - > seats , link ) {
struct sway_seat_device * seat_device ;
wl_list_for_each ( seat_device , & seat - > devices , link ) {
struct sway_input_device * input_device = seat_device - > input_device ;
if ( input_device - > wlr_device - > type ! = WLR_INPUT_DEVICE_SWITCH ) {
continue ;
}
execute_binding ( seat_device - > switch_device ) ;
} ;
}
}