This creates a root.c and moves bits and pieces from elsewhere into it. * layout_init has been renamed to root_create and moved into root.c * root_destroy has been created and is called on shutdown * scratchpad code has been moved into root.c, because hidden scratchpad containers are stored in the root structmaster
parent
5de2223c6d
commit
04489ff420
@ -1,26 +0,0 @@
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#ifndef _SWAY_SCRATCHPAD_H
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#define _SWAY_SCRATCHPAD_H
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#include "tree/container.h"
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/**
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* Move a container to the scratchpad.
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*/
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void scratchpad_add_container(struct sway_container *con);
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/**
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* Remove a container from the scratchpad.
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*/
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void scratchpad_remove_container(struct sway_container *con);
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/**
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* Show or hide the next container on the scratchpad.
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*/
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void scratchpad_toggle_auto(void);
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/**
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* Show or hide a specific container on the scratchpad.
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*/
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void scratchpad_toggle_container(struct sway_container *con);
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#endif
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#ifndef _SWAY_ROOT_H
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#define _SWAY_ROOT_H
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#include <wayland-server-core.h>
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#include <wayland-util.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/render/wlr_texture.h>
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#include "sway/tree/container.h"
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#include "config.h"
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#include "list.h"
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extern struct sway_container root_container;
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struct sway_root {
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struct wlr_output_layout *output_layout;
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struct wl_listener output_layout_change;
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#ifdef HAVE_XWAYLAND
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struct wl_list xwayland_unmanaged; // sway_xwayland_unmanaged::link
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#endif
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struct wl_list drag_icons; // sway_drag_icon::link
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struct wlr_texture *debug_tree;
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struct wl_list outputs; // sway_output::link
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list_t *scratchpad; // struct sway_container
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struct {
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struct wl_signal new_container;
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} events;
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};
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void root_create(void);
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void root_destroy(void);
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/**
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* Move a container to the scratchpad.
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*/
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void root_scratchpad_add_container(struct sway_container *con);
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/**
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* Remove a container from the scratchpad.
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*/
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void root_scratchpad_remove_container(struct sway_container *con);
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/**
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* Show a single scratchpad container.
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*/
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void root_scratchpad_show(struct sway_container *con);
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/**
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* Hide a single scratchpad container.
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*/
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void root_scratchpad_hide(struct sway_container *con);
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#endif
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#define _XOPEN_SOURCE 700
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include "sway/scratchpad.h"
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#include "sway/input/seat.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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void scratchpad_add_container(struct sway_container *con) {
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if (!sway_assert(!con->scratchpad, "Container is already in scratchpad")) {
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return;
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}
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con->scratchpad = true;
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list_add(root_container.sway_root->scratchpad, con);
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struct sway_container *parent = con->parent;
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container_set_floating(con, true);
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container_remove_child(con);
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arrange_windows(parent);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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seat_set_focus(seat, seat_get_focus_inactive(seat, parent));
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}
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void scratchpad_remove_container(struct sway_container *con) {
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if (!sway_assert(con->scratchpad, "Container is not in scratchpad")) {
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return;
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}
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con->scratchpad = false;
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for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) {
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if (root_container.sway_root->scratchpad->items[i] == con) {
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list_del(root_container.sway_root->scratchpad, i);
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break;
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}
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}
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}
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/**
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* Show a single scratchpad container.
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* The container might be visible on another workspace already.
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*/
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static void scratchpad_show(struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *ws = seat_get_focus(seat);
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if (ws->type != C_WORKSPACE) {
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ws = container_parent(ws, C_WORKSPACE);
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}
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// If the current con or any of its parents are in fullscreen mode, we
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// first need to disable it before showing the scratchpad con.
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if (ws->sway_workspace->fullscreen) {
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container_set_fullscreen(ws->sway_workspace->fullscreen, false);
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}
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// Show the container
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if (con->parent) {
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container_remove_child(con);
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}
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container_add_child(ws->sway_workspace->floating, con);
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// Make sure the container's center point overlaps this workspace
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double center_lx = con->x + con->width / 2;
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double center_ly = con->y + con->height / 2;
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struct wlr_box workspace_box;
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container_get_box(ws, &workspace_box);
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if (!wlr_box_contains_point(&workspace_box, center_lx, center_ly)) {
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// Maybe resize it
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if (con->width > ws->width || con->height > ws->height) {
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container_init_floating(con);
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}
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// Center it
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double new_lx = ws->x + (ws->width - con->width) / 2;
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double new_ly = ws->y + (ws->height - con->height) / 2;
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container_floating_move_to(con, new_lx, new_ly);
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}
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arrange_windows(ws);
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seat_set_focus(seat, seat_get_focus_inactive(seat, con));
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container_set_dirty(con->parent);
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}
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/**
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* Hide a single scratchpad container.
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* The container might not be the focused container (eg. when using criteria).
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*/
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static void scratchpad_hide(struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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struct sway_container *ws = container_parent(con, C_WORKSPACE);
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container_remove_child(con);
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arrange_windows(ws);
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if (con == focus) {
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seat_set_focus(seat, seat_get_focus_inactive(seat, ws));
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}
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list_move_to_end(root_container.sway_root->scratchpad, con);
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}
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void scratchpad_toggle_auto(void) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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struct sway_container *ws = focus->type == C_WORKSPACE ?
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focus : container_parent(focus, C_WORKSPACE);
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// If the focus is in a floating split container,
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// operate on the split container instead of the child.
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if (container_is_floating_or_child(focus)) {
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while (focus->parent->layout != L_FLOATING) {
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focus = focus->parent;
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}
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}
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// Check if the currently focused window is a scratchpad window and should
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// be hidden again.
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if (focus->scratchpad) {
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wlr_log(WLR_DEBUG, "Focus is a scratchpad window - hiding %s",
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focus->name);
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scratchpad_hide(focus);
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return;
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}
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// Check if there is an unfocused scratchpad window on the current workspace
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// and focus it.
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for (int i = 0; i < ws->sway_workspace->floating->children->length; ++i) {
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struct sway_container *floater =
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ws->sway_workspace->floating->children->items[i];
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if (floater->scratchpad && focus != floater) {
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wlr_log(WLR_DEBUG,
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"Focusing other scratchpad window (%s) in this workspace",
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floater->name);
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scratchpad_show(floater);
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return;
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}
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}
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// Check if there is a visible scratchpad window on another workspace.
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// In this case we move it to the current workspace.
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for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) {
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struct sway_container *con =
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root_container.sway_root->scratchpad->items[i];
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if (con->parent) {
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wlr_log(WLR_DEBUG,
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"Moving a visible scratchpad window (%s) to this workspace",
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con->name);
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scratchpad_show(con);
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return;
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}
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}
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// Take the container at the bottom of the scratchpad list
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if (!sway_assert(root_container.sway_root->scratchpad->length,
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"Scratchpad is empty")) {
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return;
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}
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struct sway_container *con = root_container.sway_root->scratchpad->items[0];
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wlr_log(WLR_DEBUG, "Showing %s from list", con->name);
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scratchpad_show(con);
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}
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void scratchpad_toggle_container(struct sway_container *con) {
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if (!sway_assert(con->scratchpad, "Container isn't in the scratchpad")) {
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return;
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}
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// Check if it matches a currently visible scratchpad window and hide it.
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if (con->parent) {
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scratchpad_hide(con);
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return;
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}
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scratchpad_show(con);
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}
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#define _POSIX_C_SOURCE 200809L
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/types/wlr_output_layout.h>
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#include "sway/input/seat.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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struct sway_container root_container;
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static void output_layout_handle_change(struct wl_listener *listener,
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void *data) {
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arrange_windows(&root_container);
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transaction_commit_dirty();
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}
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void root_create(void) {
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root_container.id = 0; // normally assigned in new_swayc()
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root_container.type = C_ROOT;
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root_container.layout = L_NONE;
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root_container.name = strdup("root");
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root_container.instructions = create_list();
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root_container.children = create_list();
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root_container.current.children = create_list();
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wl_signal_init(&root_container.events.destroy);
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root_container.sway_root = calloc(1, sizeof(*root_container.sway_root));
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root_container.sway_root->output_layout = wlr_output_layout_create();
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wl_list_init(&root_container.sway_root->outputs);
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#ifdef HAVE_XWAYLAND
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wl_list_init(&root_container.sway_root->xwayland_unmanaged);
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#endif
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wl_list_init(&root_container.sway_root->drag_icons);
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wl_signal_init(&root_container.sway_root->events.new_container);
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root_container.sway_root->scratchpad = create_list();
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root_container.sway_root->output_layout_change.notify =
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output_layout_handle_change;
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wl_signal_add(&root_container.sway_root->output_layout->events.change,
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&root_container.sway_root->output_layout_change);
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}
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void root_destroy(void) {
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// sway_root
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wl_list_remove(&root_container.sway_root->output_layout_change.link);
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list_free(root_container.sway_root->scratchpad);
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wlr_output_layout_destroy(root_container.sway_root->output_layout);
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free(root_container.sway_root);
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// root_container
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list_free(root_container.instructions);
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list_free(root_container.children);
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list_free(root_container.current.children);
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free(root_container.name);
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memset(&root_container, 0, sizeof(root_container));
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}
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void root_scratchpad_add_container(struct sway_container *con) {
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if (!sway_assert(!con->scratchpad, "Container is already in scratchpad")) {
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return;
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}
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con->scratchpad = true;
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list_add(root_container.sway_root->scratchpad, con);
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struct sway_container *parent = con->parent;
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container_set_floating(con, true);
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container_remove_child(con);
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arrange_windows(parent);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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seat_set_focus(seat, seat_get_focus_inactive(seat, parent));
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}
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void root_scratchpad_remove_container(struct sway_container *con) {
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if (!sway_assert(con->scratchpad, "Container is not in scratchpad")) {
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return;
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}
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con->scratchpad = false;
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for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) {
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if (root_container.sway_root->scratchpad->items[i] == con) {
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list_del(root_container.sway_root->scratchpad, i);
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break;
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}
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}
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}
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void root_scratchpad_show(struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *ws = seat_get_focus(seat);
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if (ws->type != C_WORKSPACE) {
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ws = container_parent(ws, C_WORKSPACE);
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}
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// If the current con or any of its parents are in fullscreen mode, we
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// first need to disable it before showing the scratchpad con.
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if (ws->sway_workspace->fullscreen) {
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container_set_fullscreen(ws->sway_workspace->fullscreen, false);
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}
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// Show the container
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if (con->parent) {
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container_remove_child(con);
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}
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container_add_child(ws->sway_workspace->floating, con);
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// Make sure the container's center point overlaps this workspace
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double center_lx = con->x + con->width / 2;
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double center_ly = con->y + con->height / 2;
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struct wlr_box workspace_box;
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container_get_box(ws, &workspace_box);
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if (!wlr_box_contains_point(&workspace_box, center_lx, center_ly)) {
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// Maybe resize it
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if (con->width > ws->width || con->height > ws->height) {
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container_init_floating(con);
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}
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// Center it
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double new_lx = ws->x + (ws->width - con->width) / 2;
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double new_ly = ws->y + (ws->height - con->height) / 2;
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container_floating_move_to(con, new_lx, new_ly);
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}
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arrange_windows(ws);
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seat_set_focus(seat, seat_get_focus_inactive(seat, con));
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container_set_dirty(con->parent);
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}
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void root_scratchpad_hide(struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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struct sway_container *ws = container_parent(con, C_WORKSPACE);
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container_remove_child(con);
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arrange_windows(ws);
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if (con == focus) {
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seat_set_focus(seat, seat_get_focus_inactive(seat, ws));
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}
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list_move_to_end(root_container.sway_root->scratchpad, con);
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}
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Loading…
Reference in new issue