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#include "sway/tree/container.h"
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#include "sway/desktop.h"
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#include "sway/output.h"
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void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly,
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bool whole) {
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for (int i = 0; i < root_container.children->length; ++i) {
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struct sway_container *cont = root_container.children->items[i];
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if (cont->type == C_OUTPUT) {
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output_damage_surface(cont->sway_output,
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lx - cont->current.swayc_x, ly - cont->current.swayc_y,
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surface, whole);
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}
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}
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}
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