|
|
|
/**
|
|
|
|
* Across a wayland compositor, there are multiple shells: It can be
|
|
|
|
* a toplevel, or a layer_shell, or even something more meta like a drag
|
|
|
|
* icon or highlight indicators when dragging windows around.
|
|
|
|
*
|
|
|
|
* This object lets us store values that represent these modes of operation
|
|
|
|
* and keep track of what object is being represented.
|
|
|
|
*/
|
|
|
|
#ifndef _SWAY_SCENE_DESCRIPTOR_H
|
|
|
|
#define _SWAY_SCENE_DESCRIPTOR_H
|
|
|
|
#include <wlr/types/wlr_scene.h>
|
|
|
|
|
|
|
|
enum sway_scene_descriptor_type {
|
|
|
|
SWAY_SCENE_DESC_BUFFER_TIMER,
|
|
|
|
SWAY_SCENE_DESC_NON_INTERACTIVE,
|
|
|
|
SWAY_SCENE_DESC_CONTAINER,
|
|
|
|
SWAY_SCENE_DESC_VIEW,
|
|
|
|
SWAY_SCENE_DESC_LAYER_SHELL,
|
|
|
|
SWAY_SCENE_DESC_DRAG_ICON,
|
|
|
|
};
|
|
|
|
|
|
|
|
bool scene_descriptor_assign(struct wlr_scene_node *node,
|
|
|
|
enum sway_scene_descriptor_type type, void *data);
|
|
|
|
|
|
|
|
void *scene_descriptor_try_get(struct wlr_scene_node *node,
|
|
|
|
enum sway_scene_descriptor_type type);
|
|
|
|
|
|
|
|
void scene_descriptor_destroy(struct wlr_scene_node *node,
|
|
|
|
enum sway_scene_descriptor_type type);
|
|
|
|
|
|
|
|
#endif
|