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/**
* Across a wayland compositor, there are multiple shells: It can be
* a toplevel, or a layer_shell, or even something more meta like a drag
* icon or highlight indicators when dragging windows around.
*
* This object lets us store values that represent these modes of operation
* and keep track of what object is being represented.
*/
#ifndef _SWAY_SCENE_DESCRIPTOR_H
#define _SWAY_SCENE_DESCRIPTOR_H
#include <wlr/types/wlr_scene.h>
enum sway_scene_descriptor_type {
SWAY_SCENE_DESC_BUFFER_TIMER,
SWAY_SCENE_DESC_NON_INTERACTIVE,
SWAY_SCENE_DESC_CONTAINER,
SWAY_SCENE_DESC_VIEW,
SWAY_SCENE_DESC_LAYER_SHELL,
SWAY_SCENE_DESC_DRAG_ICON,
};
bool scene_descriptor_assign(struct wlr_scene_node *node,
enum sway_scene_descriptor_type type, void *data);
void *scene_descriptor_try_get(struct wlr_scene_node *node,
enum sway_scene_descriptor_type type);
void scene_descriptor_destroy(struct wlr_scene_node *node,
enum sway_scene_descriptor_type type);
#endif