Fix pushing constants not using specified flags and offset, rendering now works

master
Avery 7 days ago
parent dbce32f625
commit b09eedafab
Signed by: Avery
GPG Key ID: 4E53F4CB69B2CC8D

@ -210,13 +210,7 @@ impl Game<InWorld> {
.push_constants(camera, [*width, *height], base_color) .push_constants(camera, [*width, *height], base_color)
.into_iter() .into_iter()
.for_each(|(f, o, d)| { .for_each(|(f, o, d)| {
dev.cmd_push_constants( dev.cmd_push_constants(*cmd_buf, layout, f, o, d.as_ref());
*cmd_buf,
layout,
vk::ShaderStageFlags::VERTEX,
0,
d.as_ref(),
);
}); });
dev.cmd_draw(*cmd_buf, 36, 1, 0, 0); dev.cmd_draw(*cmd_buf, 36, 1, 0, 0);

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