@ -210,13 +210,7 @@ impl Game<InWorld> {
.push_constants(camera, [*width, *height], base_color)
.into_iter()
.for_each(|(f, o, d)| {
dev.cmd_push_constants(
dev.cmd_push_constants(*cmd_buf, layout, f, o, d.as_ref());
*cmd_buf,
layout,
vk::ShaderStageFlags::VERTEX,
0,
d.as_ref(),
);
});
dev.cmd_draw(*cmd_buf, 36, 1, 0, 0);