forked from itycodes/MineClone
				
			- `VK_ERROR_SURFACE_LOST_KHR` was caused by the sdl window being
  dropped, it is now kept in gamestate to prevent that
- `VK_ERROR_OUT_OF_POOL_MEMORY` was caused by the descriptor pool having
  a hardcodes size for the number of descriptor sets instead of that number
  depending on the required number of sets
Note: We are still broken, a window opens and controls seem to work
      fine, but nothing is shown in the window
			
			
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