forked from itycodes/MineClone
- `VK_ERROR_SURFACE_LOST_KHR` was caused by the sdl window being dropped, it is now kept in gamestate to prevent that - `VK_ERROR_OUT_OF_POOL_MEMORY` was caused by the descriptor pool having a hardcodes size for the number of descriptor sets instead of that number depending on the required number of sets Note: We are still broken, a window opens and controls seem to work fine, but nothing is shown in the windowmaster
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2f15842ca4
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