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357 lines
12 KiB
357 lines
12 KiB
# Contributing to wlroots
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Contributing just involves sending a pull request. You will probably be more
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successful with your contribution if you visit
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[#sway-devel](https://webchat.freenode.net/?channels=sway-devel) on
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irc.freenode.net upfront and discuss your plans.
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Note: rules are made to be broken. Adjust or ignore any/all of these as you see
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fit, but be prepared to justify it to your peers.
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## Pull Requests
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If you already have your own pull request habits, feel free to use them. If you
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don't, however, allow me to make a suggestion: feature branches pulled from
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upstream. Try this:
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1. Fork wlroots
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2. `git clone https://github.com/username/wlroots && cd wlroots`
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3. `git remote add upstream https://github.com/swaywm/wlroots`
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You only need to do this once. You're never going to use your fork's master
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branch. Instead, when you start working on a feature, do this:
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1. `git fetch upstream`
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2. `git checkout -b add-so-and-so-feature upstream/master`
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3. Add and commit your changes
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4. `git push -u origin add-so-and-so-feature`
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5. Make a pull request from your feature branch
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When you submit your pull request, your commit log should do most of the talking
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when it comes to describing your changes and their motivation. In addition to
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this, your pull request's comments will ideally include a test plan that the
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reviewers can use to (1) demonstrate the problem on master, if applicable and
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(2) verify that the problem no longer exists with your changes applied (or that
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your new features work correctly). Document all of the edge cases you're aware
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of so we can adequately test them - then verify the test plan yourself before
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submitting.
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## Commit Messages
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Please strive to write good commit messages. Here's some guidelines to follow:
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The first line should be limited to 50 characters and should be a sentence that
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completes the thought [When applied, this commit will...] *"Implement
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cmd_move"* or *"Fix #742"* or *"Improve performance of arrange_windows on ARM"*
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or similar.
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The subsequent lines should be separated from the subject line by a single
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blank line, and include optional details. In this you can give justification
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for the change, [reference Github
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issues](https://help.github.com/articles/closing-issues-via-commit-messages/),
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or explain some of the subtler details of your patch. This is important because
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when someone finds a line of code they don't understand later, they can use the
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`git blame` command to find out what the author was thinking when they wrote
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it. It's also easier to review your pull requests if they're separated into
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logical commits that have good commit messages and justify themselves in the
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extended commit description.
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As a good rule of thumb, anything you might put into the pull request
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description on Github is probably fair game for going into the extended commit
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message as well.
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See [here](https://chris.beams.io/posts/git-commit/) for more details.
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## Code Review
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When your changes are submitted for review, one or more core committers will
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look over them. Smaller changes might be merged with little fanfare, but larger
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changes will typically see review from several people. Be prepared to receive
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some feedback - you may be asked to make changes to your work. Our code review
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process is:
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1. **Triage** the pull request. Do the commit messages make sense? Is a test
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plan necessary and/or present? Add anyone as reviewers that you think should
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be there (using the relevant GitHub feature, if you have the permissions, or
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with an @mention if necessary).
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2. **Review** the code. Look for code style violations, naming convention
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violations, buffer overflows, memory leaks, logic errors, non-portable code
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(including GNU-isms), etc. For significant changes to the public API, loop in
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a couple more people for discussion.
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3. **Execute** the test plan, if present.
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4. **Merge** the pull request when all reviewers approve.
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5. **File** follow-up tickets if appropriate.
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## Style Reference
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wlroots is written in C with a style similar to the [kernel
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style](https://www.kernel.org/doc/Documentation/process/coding-style.rst), but
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with a few notable differences.
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Try to keep your code conforming to C11 and POSIX as much as possible, and do
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not use GNU extensions.
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### Brackets
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Brackets always go on the same line, including in functions.
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Always include brackets for if/while/for, even if it's a single statement.
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```c
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void function(void) {
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if (condition1) {
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do_thing1();
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}
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if (condition2) {
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do_thing2();
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} else {
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do_thing3();
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}
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}
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```
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### Indentation
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Indentations are a single tab.
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For long lines that need to be broken, the continuation line should be indented
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with an additional tab.
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If the line being broken is opening a new block (functions, if, while, etc.),
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the continuation line should be indented with two tabs, so they can't be
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misread as being part of the block.
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```c
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really_long_function(argument1, argument2, ...,
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argument3, argument4);
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if (condition1 && condition2 && ...
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condition3 && condition4) {
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do_thing();
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}
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```
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Try to break the line in the place which you think is the most appropriate.
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### Line Length
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Try to keep your lines under 80 columns, but you can go up to 100 if it
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improves readability. Don't break lines indiscriminately, try to find nice
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breaking points so your code is easy to read.
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### Names
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Global function and type names should be prefixed with `wlr_submodule_` (e.g.
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`struct wlr_output`, `wlr_output_set_cursor`). For static functions and
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types local to a file, the names chosen aren't as important. Local function
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names shouldn't have a `wlr_` prefix.
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For include guards, use the header's filename relative to include. Uppercase
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all of the characters, and replace any invalid characters with an underscore.
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### Construction/Destruction Functions
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For functions that are responsible for constructing and destructing an object,
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they should be written as a pair of one of two forms:
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* `init`/`finish`: These initialize/deinitialize a type, but are **NOT**
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responsible for allocating it. They should accept a pointer to some
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pre-allocated memory (e.g. a member of a struct).
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* `create`/`destroy`: These also initialize/deinitialize, but will return a
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pointer to a `malloc`ed chunk of memory, and will `free` it in `destroy`.
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A destruction function should always be able to accept a NULL pointer or a
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zeroed value and exit cleanly; this simplifies error handling a lot.
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### Error Codes
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For functions not returning a value, they should return a (stdbool.h) bool to
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indicated if they succeeded or not.
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### Macros
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Try to keep the use of macros to a minimum, especially if a function can do the
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job. If you do need to use them, try to keep them close to where they're being
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used and `#undef` them after.
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### Example
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```c
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
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struct wlr_backend *backend;
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if (getenv("WAYLAND_DISPLAY") || getenv("_WAYLAND_DISPLAY")) {
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backend = attempt_wl_backend(display);
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if (backend) {
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return backend;
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}
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}
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const char *x11_display = getenv("DISPLAY");
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if (x11_display) {
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return wlr_x11_backend_create(display, x11_display);
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}
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// Attempt DRM+libinput
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struct wlr_session *session = wlr_session_create(display);
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if (!session) {
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wlr_log(L_ERROR, "Failed to start a DRM session");
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return NULL;
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}
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int gpu = wlr_session_find_gpu(session);
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if (gpu == -1) {
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wlr_log(L_ERROR, "Failed to open DRM device");
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goto error_session;
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}
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backend = wlr_multi_backend_create(session);
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if (!backend) {
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goto error_gpu;
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}
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struct wlr_backend *libinput = wlr_libinput_backend_create(display, session);
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if (!libinput) {
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goto error_multi;
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}
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struct wlr_backend *drm = wlr_drm_backend_create(display, session, gpu);
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if (!drm) {
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goto error_libinput;
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}
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wlr_multi_backend_add(backend, libinput);
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wlr_multi_backend_add(backend, drm);
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return backend;
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error_libinput:
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wlr_backend_destroy(libinput);
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error_multi:
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wlr_backend_destroy(backend);
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error_gpu:
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wlr_session_close_file(session, gpu);
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error_session:
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wlr_session_destroy(session);
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return NULL;
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}
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```
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## Wayland protocol implementation
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Each protocol generally lives in a file with the same name, usually containing
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at least one struct for each interface in the protocol. For instance,
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`xdg_shell` lives in `types/wlr_xdg_shell.h` and has a `wlr_xdg_surface` struct.
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### Globals
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Global interfaces generally have public constructors and destructors. Their
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struct has a field holding the `wl_global` itself, a list of resources clients
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created by binding to the global, a destroy signal and a `wl_display` destroy
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listener. Example:
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```c
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struct wlr_compositor {
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struct wl_global *global;
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struct wl_list resources;
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…
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struct wl_listener display_destroy;
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struct {
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struct wl_signal new_surface;
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struct wl_signal destroy;
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} events;
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};
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```
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When the destructor is called, it should emit the destroy signal, remove the
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display destroy listener, destroy the `wl_global`, destroy all bound resources
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and then destroy the struct.
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### Resources
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Resources are the representation of Wayland objects on the compositor side. They
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generally have an associated struct, called the _object struct_, stored in their
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`user_data` field.
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Object structs can be retrieved from resources via `wl_resource_get_data`. To
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prevent bad casts, a safe helper function checking the type of the resource is
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used:
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```c
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static const struct wl_surface_interface surface_impl;
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struct wlr_surface *wlr_surface_from_resource(struct wl_resource *resource) {
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assert(wl_resource_instance_of(resource, &wl_surface_interface,
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&surface_impl));
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return wl_resource_get_user_data(resource);
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}
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```
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### Destroying resources
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Object structs should only be destroyed when their resource is destroyed, ie.
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in the resource destroy handler (set with `wl_resource_set_implementation`).
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Destructor requests should only call `wl_resource_destroy`.
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The compositor should not destroy resources on its own.
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### Inert resources
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Some resources can become inert in situations described in the protocol or when
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the compositor decides to get rid of them. All requests made to inert resources
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should be ignored, except the destructor. This is achieved by:
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1. When the resource becomes inert: destroy the object struct and call
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`wl_resource_set_user_data(resource, NULL)`. Do not destroy the resource.
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2. For each request made to a resource that can be inert: add a NULL check to
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ignore the request if the resource is inert.
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3. When the client calls the destructor request on the resource: call
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`wl_resource_destroy(resource)` as usual.
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4. When the resource is destroyed, if the resource isn't inert, destroy the
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object struct.
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Example:
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```c
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// Handles the destroy request
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static void subsurface_handle_destroy(struct wl_client *client,
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struct wl_resource *resource) {
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wl_resource_destroy(resource);
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}
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// Handles a regular request
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static void subsurface_set_position(struct wl_client *client,
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struct wl_resource *resource, int32_t x, int32_t y) {
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struct wlr_subsurface *subsurface = subsurface_from_resource(resource);
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if (subsurface == NULL) {
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return;
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}
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…
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}
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// Destroys the wlr_subsurface struct
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static void subsurface_destroy(struct wlr_subsurface *subsurface) {
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if (subsurface == NULL) {
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return;
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}
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…
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wl_resource_set_user_data(subsurface->resource, NULL);
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free(subsurface);
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}
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// Resource destroy listener
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static void subsurface_handle_resource_destroy(struct wl_resource *resource) {
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struct wlr_subsurface *subsurface = subsurface_from_resource(resource);
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subsurface_destroy(subsurface);
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}
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// Makes the resource inert
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static void subsurface_handle_surface_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_subsurface *subsurface =
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wl_container_of(listener, subsurface, surface_destroy);
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subsurface_destroy(subsurface);
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}
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```
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