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#ifndef _WLR_WAYLAND_H
#define _WLR_WAYLAND_H
#include <wayland-server.h>
#include <wlr/common/list.h>
#include <stdbool.h>
struct wlr_output_mode_state;
struct wlr_output_mode {
struct wlr_output_mode_state *state;
uint32_t flags; // enum wl_output_mode
int32_t width, height;
int32_t refresh; // mHz
};
struct wlr_output_impl;
struct wlr_output_state;
struct wlr_output {
const struct wlr_output_impl *impl;
struct wlr_output_state *state;
uint32_t flags;
char name[16];
char make[48];
char model[16];
uint32_t scale;
int32_t width, height;
int32_t phys_width, phys_height; // mm
int32_t subpixel; // enum wl_output_subpixel
int32_t transform; // enum wl_output_transform
float transform_matrix[16];
list_t *modes;
struct wlr_output_mode *current_mode;
struct {
struct wl_signal frame;
} events;
};
void wlr_output_enable(struct wlr_output *output, bool enable);
bool wlr_output_set_mode(struct wlr_output *output,
struct wlr_output_mode *mode);
void wlr_output_transform(struct wlr_output *output,
enum wl_output_transform transform);
void wlr_output_destroy(struct wlr_output *output);
void wlr_output_effective_resolution(struct wlr_output *output,
int *width, int *height);
struct wlr_keyboard_state;
struct wlr_keyboard_impl;
struct wlr_keyboard {
struct wlr_keyboard_state *state;
struct wlr_keyboard_impl *impl;
struct {
struct wl_signal key;
} events;
};
enum wlr_key_state {
WLR_KEY_RELEASED,
WLR_KEY_PRESSED,
};
struct wlr_keyboard_key {
uint32_t time_sec;
uint64_t time_usec;
uint32_t keycode;
enum wlr_key_state state;
};
struct wlr_pointer_state;
struct wlr_pointer_impl;
struct wlr_pointer {
struct wlr_pointer_state *state;
struct wlr_pointer_impl *impl;
struct {
struct wl_signal motion;
struct wl_signal motion_absolute;
struct wl_signal button;
struct wl_signal axis;
} events;
};
struct wlr_pointer_motion {
uint32_t time_sec;
uint64_t time_usec;
double delta_x, delta_y;
};
struct wlr_pointer_motion_absolute {
uint32_t time_sec;
uint64_t time_usec;
double x_mm, y_mm;
double width_mm, height_mm;
};
enum wlr_button_state {
WLR_BUTTON_RELEASED,
WLR_BUTTON_PRESSED,
};
struct wlr_pointer_button {
uint32_t time_sec;
uint64_t time_usec;
uint32_t button;
enum wlr_button_state state;
};
enum wlr_axis_source {
WLR_AXIS_SOURCE_WHEEL,
WLR_AXIS_SOURCE_FINGER,
WLR_AXIS_SOURCE_CONTINUOUS,
WLR_AXIS_SOURCE_WHEEL_TILT,
};
enum wlr_axis_orientation {
WLR_AXIS_ORIENTATION_VERTICAL,
WLR_AXIS_ORIENTATION_HORIZONTAL,
};
struct wlr_pointer_axis {
uint32_t time_sec;
uint64_t time_usec;
enum wlr_axis_source source;
enum wlr_axis_orientation orientation;
double delta;
};
struct wlr_touch_state;
struct wlr_touch_impl;
struct wlr_touch {
struct wlr_touch_state *state;
struct wlr_touch_impl *impl;
struct {
struct wl_signal down;
struct wl_signal up;
struct wl_signal motion;
struct wl_signal cancel;
struct wl_signal frame;
} events;
};
// TODO: tablet & tablet tool
// TODO: gestures
// TODO: switch
enum wlr_input_device_type {
WLR_INPUT_DEVICE_KEYBOARD,
WLR_INPUT_DEVICE_POINTER,
WLR_INPUT_DEVICE_TOUCH,
WLR_INPUT_DEVICE_TABLET_PEN,
WLR_INPUT_DEVICE_TABLET_PAD,
WLR_INPUT_DEVICE_GESTURE,
WLR_INPUT_DEVICE_SWITCH,
};
struct wlr_input_device_state;
struct wlr_input_device_impl;
struct wlr_input_device {
struct wlr_input_device_state *state;
struct wlr_input_device_impl *impl;
enum wlr_input_device_type type;
int vendor, product;
char *name;
union {
void *_device;
struct wlr_keyboard *keyboard;
struct wlr_pointer *pointer;
struct wlr_touch *touch;
};
};
#endif