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#ifndef _WLR_WAYLAND_H
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#define _WLR_WAYLAND_H
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#include <wayland-server.h>
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#include <wlr/common/list.h>
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#include <stdbool.h>
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struct wlr_output_mode_state;
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struct wlr_output_mode {
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struct wlr_output_mode_state *state;
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uint32_t flags; // enum wl_output_mode
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int32_t width, height;
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int32_t refresh; // mHz
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};
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struct wlr_output_impl;
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struct wlr_output_state;
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struct wlr_output {
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const struct wlr_output_impl *impl;
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struct wlr_output_state *state;
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uint32_t flags;
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char name[16];
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char make[48];
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char model[16];
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uint32_t scale;
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int32_t width, height;
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int32_t phys_width, phys_height; // mm
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int32_t subpixel; // enum wl_output_subpixel
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int32_t transform; // enum wl_output_transform
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float transform_matrix[16];
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list_t *modes;
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struct wlr_output_mode *current_mode;
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struct {
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struct wl_signal frame;
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} events;
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};
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void wlr_output_enable(struct wlr_output *output, bool enable);
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bool wlr_output_set_mode(struct wlr_output *output,
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struct wlr_output_mode *mode);
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void wlr_output_transform(struct wlr_output *output,
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enum wl_output_transform transform);
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void wlr_output_destroy(struct wlr_output *output);
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void wlr_output_effective_resolution(struct wlr_output *output,
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int *width, int *height);
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struct wlr_keyboard_state;
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struct wlr_keyboard_impl;
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struct wlr_keyboard {
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struct wlr_keyboard_state *state;
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struct wlr_keyboard_impl *impl;
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struct {
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struct wl_signal key;
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} events;
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};
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enum wlr_key_state {
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WLR_KEY_RELEASED,
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WLR_KEY_PRESSED,
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};
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struct wlr_keyboard_key {
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uint32_t time_sec;
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uint64_t time_usec;
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uint32_t keycode;
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enum wlr_key_state state;
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};
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struct wlr_pointer_state;
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struct wlr_pointer_impl;
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struct wlr_pointer {
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struct wlr_pointer_state *state;
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struct wlr_pointer_impl *impl;
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struct {
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struct wl_signal motion;
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struct wl_signal motion_absolute;
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struct wl_signal button;
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struct wl_signal axis;
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} events;
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};
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struct wlr_pointer_motion {
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uint32_t time_sec;
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uint64_t time_usec;
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double delta_x, delta_y;
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};
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struct wlr_pointer_motion_absolute {
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uint32_t time_sec;
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uint64_t time_usec;
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double x_mm, y_mm;
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double width_mm, height_mm;
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};
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enum wlr_button_state {
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WLR_BUTTON_RELEASED,
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WLR_BUTTON_PRESSED,
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};
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struct wlr_pointer_button {
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uint32_t time_sec;
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uint64_t time_usec;
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uint32_t button;
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enum wlr_button_state state;
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};
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enum wlr_axis_source {
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WLR_AXIS_SOURCE_WHEEL,
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WLR_AXIS_SOURCE_FINGER,
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WLR_AXIS_SOURCE_CONTINUOUS,
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WLR_AXIS_SOURCE_WHEEL_TILT,
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};
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enum wlr_axis_orientation {
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WLR_AXIS_ORIENTATION_VERTICAL,
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WLR_AXIS_ORIENTATION_HORIZONTAL,
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};
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struct wlr_pointer_axis {
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uint32_t time_sec;
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uint64_t time_usec;
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enum wlr_axis_source source;
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enum wlr_axis_orientation orientation;
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double delta;
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};
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struct wlr_touch_state;
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struct wlr_touch_impl;
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struct wlr_touch {
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struct wlr_touch_state *state;
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struct wlr_touch_impl *impl;
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struct {
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struct wl_signal down;
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struct wl_signal up;
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struct wl_signal motion;
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struct wl_signal cancel;
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struct wl_signal frame;
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} events;
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};
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// TODO: tablet & tablet tool
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// TODO: gestures
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// TODO: switch
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enum wlr_input_device_type {
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WLR_INPUT_DEVICE_KEYBOARD,
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WLR_INPUT_DEVICE_POINTER,
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WLR_INPUT_DEVICE_TOUCH,
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WLR_INPUT_DEVICE_TABLET_PEN,
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WLR_INPUT_DEVICE_TABLET_PAD,
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WLR_INPUT_DEVICE_GESTURE,
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WLR_INPUT_DEVICE_SWITCH,
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};
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struct wlr_input_device_state;
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struct wlr_input_device_impl;
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struct wlr_input_device {
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struct wlr_input_device_state *state;
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struct wlr_input_device_impl *impl;
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enum wlr_input_device_type type;
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int vendor, product;
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char *name;
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union {
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void *_device;
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struct wlr_keyboard *keyboard;
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struct wlr_pointer *pointer;
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struct wlr_touch *touch;
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};
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};
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#endif
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