You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

3.5 KiB

Architecture

This document describes the high-level design of wlroots. wlroots is modular: each module can be used mostly independently from the rest of wlroots. For instance, some wlroots-based compositors only use its backends, some only use its protocol implementations.

Backends

Backends are responsible for exposing input devices and output devices. wlroots provides DRM and libinput backends to directly drive physical devices, Wayland and X11 backends to run nested inside another compositor, and a headless backend. A special "multi" backend is used to combine together multiple backends, for instance DRM and libinput. Compositors can also implement their own custom backends if they have special needs.

Input devices such as pointers, keyboards, touch screens, tablets, switches are supported. They emit input events (e.g. a keyboard key is pressed) which compositors can handle and forward to Wayland clients.

Output devices are tasked with presenting buffers to the user. They also provide feedback, for instance presentation timestamps. Some backends support more advanced functionality, such as displaying multiple buffers (e.g. for the cursor image) or basic 2D transformations (e.g. rotation, clipping, scaling).

Renderers

Renderers provide utilities to import buffers submitted by Wayland clients, and a basic 2D drawing API suitable for simple compositors. wlroots provides renderer implementations based on OpenGL ES 2, Vulkan and Pixman. Just like backends, compositors can implement their own renderers, or use the graphics APIs directly.

To draw an image onto a buffer, compositors will first need to create a texture, representing a source of pixels the renderer can sample from. This can be done either by uploading pixels from CPU memory, or by importing already existing GPU memory via DMA-BUFs. Compositors can then create a render pass and submit drawing operations. Once they are done drawing, compositors can submit the rendered buffer to an output.

Protocol implementations

A number of Wayland interface implementations are provided.

Plumbing protocols

wlroots ships unopinionated implementations of core plumbing interfaces, for instance:

  • wl_compositor and wl_surface
  • wl_seat and all input-related interfaces
  • Buffer factories such as wl_shm and linux-dmabuf
  • Additional protocols such as viewporter and presentation-time

Shells

Shells give a meaning to surfaces. There are many kinds of surfaces: application windows, tooltips, right-click menus, desktop panels, wallpapers, lock screens, on-screen keyboards, and so on. Each of these use-cases is fulfilled with a shell. wlroots supports xdg-shell for regular windows and popups, Xwayland for interoperability with X11 applications, layer-shell for desktop UI elements, and more.

Other protocols

Many other protocol implementations are included, for instance:

  • xdg-activation for raising application windows
  • idle-inhibit for preventing the screen from blanking when the user is watching a video
  • ext-idle-notify for notifying when the user is idle

Helpers

wlroots provides additional helpers which can make it easier for compositors to tie everything together:

  • wlr_output_layout organises output devices in the physical space
  • wlr_cursor stores the current position and image of the cursor
  • wlr_scene provides a declarative way to display surfaces

tinywl

tinywl is a minimal wlroots compositor. It implements basic stacking window management and only supports xdg-shell. It's extensively commented and is a good learning resource for developers new to wlroots.