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#ifndef _WLR_RENDER_INTERNAL_H
#define _WLR_RENDER_INTERNAL_H
#include <stdint.h>
#include <wlr/render.h>
#include <wayland-util.h>
#include <GLES3/gl3.h>
#include <stdbool.h>
struct wlr_surface {
bool valid;
GLuint tex_id;
uint32_t format;
int width, height;
};
struct wlr_shader {
bool valid;
uint32_t format;
GLuint vert;
GLuint program;
struct wlr_shader *next;
};
struct wlr_renderer {
struct wlr_shader *shader;
// TODO: EGL stuff
};
#endif