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#ifndef _WLR_RENDER_INTERNAL_H
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#define _WLR_RENDER_INTERNAL_H
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#include <stdint.h>
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#include <wlr/render.h>
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#include <wayland-util.h>
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#include <GLES3/gl3.h>
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#include <stdbool.h>
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struct wlr_surface {
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bool valid;
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GLuint tex_id;
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uint32_t format;
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int width, height;
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};
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struct wlr_shader {
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bool valid;
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uint32_t format;
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GLuint vert;
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GLuint program;
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struct wlr_shader *next;
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};
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struct wlr_renderer {
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struct wlr_shader *shader;
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// TODO: EGL stuff
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};
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#endif
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