Drew DeVault
|
94e6e6334b
|
Refactor out wlr_texture_state
|
7 years ago |
Drew DeVault
|
c24351681f
|
Refactor EGL handling
|
7 years ago |
nyorain
|
67369173aa
|
Implement drm (egl) buffer attaching
|
7 years ago |
Drew DeVault
|
4de930542f
|
Implement partial texture uploads
|
7 years ago |
nyorain
|
e167f41fde
|
Rename wlr_surface -> wlr_texture; attach -> upload
|
7 years ago |
Scott Anderson
|
1db97a9af9
|
Updated DRM cursor rendering
|
7 years ago |
Drew DeVault
|
8920b5d607
|
Merge branch 'wlcore'
|
8 years ago |
Scott Anderson
|
0cd94f0cf0
|
Added software cursor fallback
|
8 years ago |
Drew DeVault
|
5a2796266f
|
Support wl_shm pixel formats in gles2 renderer
|
8 years ago |
Drew DeVault
|
2aafb5dd19
|
Add wlcore/wl_shm (WIP)
|
8 years ago |
Drew DeVault
|
b18209c904
|
Switch to GLES2
Closes #13
|
8 years ago |
Drew DeVault
|
fd91244e83
|
Update everyone to use new headers
|
8 years ago |
Drew DeVault
|
2443a070e7
|
Add colored quad and ellipse rendering primitives
|
8 years ago |
Drew DeVault
|
cd6a40d816
|
Further improvements to rendering subsystem
|
8 years ago |
Drew DeVault
|
fc1dc1b5b0
|
Use constant VBO for quad, add matrix stuff
|
8 years ago |