emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
...
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
7 years ago
emersion
0ce3135304
Move read_pixels from output to renderer
7 years ago
Scott Anderson
009c3747a8
Multi-GPU DRM
7 years ago
emersion
427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
7 years ago
Tony Crisci
72a33b736f
implement texture get buffer size
7 years ago
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
7 years ago
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
7 years ago
Drew DeVault
c24351681f
Refactor EGL handling
7 years ago
nyorain
67369173aa
Implement drm (egl) buffer attaching
7 years ago
Drew DeVault
4de930542f
Implement partial texture uploads
7 years ago
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Drew DeVault
8920b5d607
Merge branch 'wlcore'
8 years ago
Scott Anderson
0cd94f0cf0
Added software cursor fallback
8 years ago
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault
2aafb5dd19
Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault
fd91244e83
Update everyone to use new headers
8 years ago
Drew DeVault
2443a070e7
Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault
cd6a40d816
Further improvements to rendering subsystem
8 years ago