- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
The backend destroy signal is emitted before the output_remove
signal is. When the destroy signal is emitted listeners remove
their output_remove listener, so the output_remove signal is never
received and listeners have an invalid output pointer.
The correct way to solve this would be to remove the output_remove
signal completely and use the wlr_output.events.destroy signal
instead. This isn't yet possible because wl_signal_emit is unsafe
and listeners cannot be removed in listeners.
This decouples wlr_output_enable and the wl_global.
The previously internal functions wlr_output_(destroy/create)_global are
exposed and used automatically in the wlr_output_layout to create/tear
down the global.
The compositor can handle them itself if it wants to, but I think this
is the right moment to create/destroy the wl_output when the
wlr_output_layout is used.
This adds back `wlr_output::needs_swap`. This allows a backend to
request buffer swaps even if the output isn't damaged. This is
needed by the DRM backend to trigger pageflips when the cursor
moves.