180 Commits (d96d2f5f23e1096ed70dbbf286d5f9480957f667)

Author SHA1 Message Date
Scott Anderson 51892e0d74 Install headers explicitly
6 years ago
Drew DeVault 211ae764fd Initial pass on API stability guarantees
6 years ago
emersion c4915d1492 render: add wlr_texture_is_opaque
6 years ago
emersion 2b9cbaddf3
screencopy: add support for frame flags
7 years ago
emersion 57548b557a
Merge branch 'master' into screencontent
7 years ago
Vincent Vanlaer f1a62a3200 Rename egl.exts to match the extension names
7 years ago
Vincent Vanlaer 5ec6d8230d Split eglSwapBuffersWithDamage feature detection
7 years ago
emersion 457bfcab19
render/egl: only request high priority context on DRM
7 years ago
emersion d425edc96c
render/egl: consistent extension checking
7 years ago
emersion cbfe0e834a
Request a high priority EGL context
7 years ago
emersion 21928cbe61
Merge branch 'master' into screencontent
7 years ago
emersion 135721118a
render: remove wlr_renderer_check_import_dmabuf
7 years ago
emersion 28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
7 years ago
emersion 5ba1a9af56
render: add wlr_texture_to_dmabuf
7 years ago
emersion 6eb4b5b54d
Merge pull request #993 from emersion/bind-wl-drm-in-renderer
7 years ago
Ilia Bozhinov 24cf70ae96 backends: implement custom EGL and renderer initialization
7 years ago
emersion 41130fe54b
render: bind wl_drm in renderer
7 years ago
emersion 449f06556a
Destroy wlr_surface with wlr_renderer
7 years ago
emersion 018b82c01e
render/egl: allow passing NULL to surface and image destructors
7 years ago
emersion eaed6bd03b
render/egl: add wlr_egl_destroy_surface
7 years ago
emersion 70d820be25
Add wlr_renderer_init_wl_shm to advertize supported renderer formats
7 years ago
emersion d2ebbd103c
backend: remove wlr_backend_get_egl
7 years ago
emersion f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
7 years ago
emersion a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
7 years ago
emersion 33a2eb4b77
Untie wlr_backend from wlr_renderer
7 years ago
Tony Crisci 330ee08126
Merge pull request #744 from emersion/texture-redesign
7 years ago
Drew DeVault 13edb19a6c Fix issue starting up client EGL on X11 backend
7 years ago
emersion c42fd1018b
render: remove GL calls from wlr_egl
7 years ago
emersion adf4fb08dd
Merge branch 'master' into texture-redesign
7 years ago
emersion 793c3b3047
render: add simple functions to render rectangles and ellipses
7 years ago
emersion c63d94483b
Redesign wlr_texture
7 years ago
emersion a854c2f246
Merge branch 'master' into gles2-renderer-redesign
7 years ago
emersion b1f93bc5cc
render/egl: use EGL_KHR_debug
7 years ago
emersion 3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
7 years ago
emersion 95e86e675a
render/gles2: remove global state, use OpenGL debug extension
7 years ago
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
emersion 876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
7 years ago
emersion 8b58e1a3ad
Merge branch 'master' into matrix-redesign
7 years ago
emersion 824a95ad19
matrix: use 2D matrices
7 years ago
Guido Günther 14cdb6153f Add initial linux_dmabuf protocol support
7 years ago
emersion d26b67cb06
matrix: unify API, don't use array pointers
7 years ago
emersion b6a3f240c7
matrix: move to types/
7 years ago
Guido Günther d08792bfff Add alpha to wlr_render_with_matrix
7 years ago
emersion c2e1474010
Reformat all #include directives
7 years ago
emersion bf6d245400
Swap buffers with damage
7 years ago
emersion ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
7 years ago
emersion 51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
Tony Crisci ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
7 years ago
emersion 6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
emersion 4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
7 years ago
emersion 415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
7 years ago
Tony Crisci 85a6939cf2 rename matrix model box to project box
7 years ago
Tony Crisci d13114520a move matrix model code to matrix.h
7 years ago
emersion 0365b587f0
output: add damage tracking via buffer age
7 years ago
emersion b99d1f4fcc
Refactor wlr_egl_init to accept config_attribs
7 years ago
Drew DeVault 23fb663ea4
Merge pull request #453 from emersion/surface-transform
7 years ago
emersion 18eb1eee3f
Listen to display destroy in xwayland, rename wlr_egl_free
7 years ago
emersion f4754ad1a2
Fix surface transforms
7 years ago
Scott Anderson 9b984253e2 Move egl.h to render/egl.h
7 years ago
emersion 0ce3135304
Move read_pixels from output to renderer
7 years ago
Scott Anderson 009c3747a8 Multi-GPU DRM
7 years ago
emersion 427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Tony Crisci 72a33b736f implement texture get buffer size
7 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state
7 years ago
Drew DeVault 94e6e6334b Refactor out wlr_texture_state
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
Drew DeVault 4de930542f Implement partial texture uploads
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Scott Anderson 1db97a9af9 Updated DRM cursor rendering
7 years ago
Drew DeVault 8920b5d607 Merge branch 'wlcore'
8 years ago
Scott Anderson 0cd94f0cf0 Added software cursor fallback
8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago
Drew DeVault fd91244e83 Update everyone to use new headers
8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem
8 years ago
Drew DeVault fc1dc1b5b0 Use constant VBO for quad, add matrix stuff
8 years ago