This fixes direct scanout VRR. As direct scanout buffers are not part
of the swapchain, we would mistakenly union instead of subtract the damage
meaning it will just accumulate indefinitely.
The reason for this existing in the first place is for compositors that
might want to sidestep scene and commit their own buffers to the output.
In this case, scene could theoretically acknowledge that and update the
damage. Except, this really didn't work because WLR_OUTPUT_STATE_DAMAGE
would need to be defined which is optional. This patch also properly
acknowledges commits without damage.
In the use case of a weird compositor that might want to sidestep scene,
they can just trash the damage ring themselves.
Fixes: #3871
There were two problems with the old implementation:
1. wlr_scene_output_commit would bail early if a frame wasn't requested
and there was no commit damage, however commit damage could never accumulate
until rendering happens. The check was subtly wrong as a result.
2. Previously, we would fill the pending commit damage based on the
current state of the damage ring. However, during direct scanout, the
damage would accumulate which would mean we would submit damage from
previous frames even if we didn't need to.
This commit removes extra wlr_xdg_toplevel_set_parent() calls,
simplifies wlr_surface->wlr_xdg_toplevel conversion logic, makes related
structures store wlr_xdg_toplevel objects directly instead of
wlr_surface objects, and improves the code style.
Without this patch, a client calling handle.destroy() will trigger
an assert in libwayland due to a NULL pointer for the destroy handler.
Also implement a missing .destroy handler for the manager itself
and delay destruction of the manager resource from the .stop handler
to the .destroy handler.
The infrastructure to read _NET_WM_WINDOW_TYPE already exists in wlroots
(it's used for example in wlr_xwayland_or_surface_wants_focus()). But
the window type isn't easily accessible to the compositor because the
atoms to compare against are private to xwm.c.
labwc has recently gone to a fair amount of effort (including opening a
whole new xcb connection) just to get the needed window type atoms:
a04b394e59
It seems much cleaner to add the remaining few (3) atoms to wlroots and
implement a shared function which can be used by any wlroots compositor.
v2: naming updates
This fixes two problems:
- A surface could get unexpected release events for buttons pressed
while other surface was focused;
- Clearing focus while a button is pressed would lead to the button
getting "stuck".
Fixes: 8730ca9661
Previously it was supplying a pointer to private struct wlr_xwm
which was useless for compositors. The wlr_xwayland pointer in
contrast does have a generic data field and thus can be used by
compositors to attach their own pointer.
Additionally change the return value from int to bool.
This is especially useful if the compositor wants to support X11
panels to control windows. Without the signal a compositor does
have to hook into the user_event_handler callback but that would
not change the _NET_SUPPORTED root window property.
The old logic might not update the entire scene node when a node is
disabled. It would only consider the damage last time (the damage was
based on the visible region of the node).
It's important that we update the entire node region because xwayland
stacking will depend on this.
In labwc, we have had trouble with XWayland windows using the Globally
Active input model (see wlr_xwayland_icccm_input_model()). Under
traditional X11, these windows do not expect to be given focus directly
by the window manager; rather, the WM sends them a WM_TAKE_FOCUS message
prompting the client to take focus voluntarily.
Currently, these clients are difficult to support with wlroots, because
wlr_xwayland_surface_activate() assumes the client window will always
accept the keyboard focus after being sent WM_TAKE_FOCUS. Some Globally
Active client windows (e.g. panels/toolbars) don't want to be focused.
It's useless at best to focus them, and might even make them misbehave.
Others do need keyboard focus to be functional -- and there doesn't seem
to be any reliable way to know this in advance.
Adding wlr_xwayland_surface_offer_focus() allows the compositor to send
WM_TAKE_FOCUS to a client window supporting it and then see whether the
client accepts or ignores the offer. If it accepts, the surface will emit
the focus_in signal notifying the compositor that it has received focus.
This is entirely opt-in. A compositor that doesn't want to use the new
function can continue to call wlr_xwayland_surface_activate() directly
just as before.