wlr_scene: Store update box in update data

We'll use it later
master
Alexander Orzechowski 5 months ago
parent 4b4ca11f6f
commit 823a64bf7d

@ -271,6 +271,7 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
struct scene_update_data {
pixman_region32_t *visible;
pixman_region32_t *update_region;
struct wlr_box update_box;
struct wl_list *outputs;
bool calculate_visibility;
};
@ -514,23 +515,22 @@ static void scene_update_region(struct wlr_scene *scene,
pixman_region32_init(&visible);
pixman_region32_copy(&visible, update_region);
struct pixman_box32 *region_box = pixman_region32_extents(update_region);
struct scene_update_data data = {
.visible = &visible,
.update_region = update_region,
.update_box = {
.x = region_box->x1,
.y = region_box->y1,
.width = region_box->x2 - region_box->x1,
.height = region_box->y2 - region_box->y1,
},
.outputs = &scene->outputs,
.calculate_visibility = scene->calculate_visibility,
};
struct pixman_box32 *region_box = pixman_region32_extents(update_region);
struct wlr_box box = {
.x = region_box->x1,
.y = region_box->y1,
.width = region_box->x2 - region_box->x1,
.height = region_box->y2 - region_box->y1,
};
// update node visibility and output enter/leave events
scene_nodes_in_box(&scene->tree.node, &box, scene_node_update_iterator, &data);
scene_nodes_in_box(&scene->tree.node, &data.update_box, scene_node_update_iterator, &data);
pixman_region32_fini(&visible);
}

Loading…
Cancel
Save