Drew DeVault
e226e2c011
Missed some old wlr_log calls
6 years ago
Drew DeVault
c0b4217fce
Merge pull request #1116 from emersion/surface-role
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surface: replace wlr_surface_set_role_committed with wlr_surface_role
6 years ago
emersion
7cbef15206
util: add wlr_ prefix to log symbols
6 years ago
emersion
deeca53e33
Rename wl_resources to resource, wl_global to global
6 years ago
emersion
5fe50b9a28
output: make wl_output resources inert
6 years ago
emersion
33db4263a0
surface: replace wlr_surface_set_role_committed with wlr_surface_role
6 years ago
emersion
f440708274
output: fix cursor attach coords handling
7 years ago
emersion
78555abba3
surface: move position and scale out of wlr_surface_state
7 years ago
emersion
3c0d672ebd
surface: make pending and current embedded structs
7 years ago
Dominique Martinet
b3313b7f39
wlr_output: fix scope for 'now'
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'when' points to now that was defined in the if, so compiler could reuse
that memory area by the time 'when' is called
Found through static analysis.
7 years ago
emersion
57548b557a
Merge branch 'master' into screencontent
7 years ago
emersion
0378d143d9
surface: remove wlr_surface.texture
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The texture is managed by the surface's wlr_buffer now. In
particular, the buffer can destroy the texture early if it becomes
invalid.
7 years ago
emersion
21928cbe61
Merge branch 'master' into screencontent
7 years ago
emersion
e26f4dff98
export-dmabuf: wait for the frame to be ready, send timestamp
7 years ago
emersion
9e26808c28
output, backend/drm: add wlr_output_export_dmabuf
7 years ago
emersion
e849a68e6e
output: correctly clear screen when fullscreened
7 years ago
emersion
dbba1311b7
output: fix lingering hardware cursors
7 years ago
emersion
13098a18ea
Fix hardware cursors scale & transform
7 years ago
emersion
caf9f9022c
Merge pull request #936 from emersion/full-hardware-cursors
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output: always use hardware cursors if available
7 years ago
emersion
7843a48432
output: simplify and update code style
7 years ago
emersion
6b3eac37f1
output: assert move_cursor if set_cursor is available
7 years ago
emersion
225d182765
output: always use hardware cursors if available
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This changes the `wlr_output_impl.set_cursor` function to take a
`wlr_texture` instead of a byte buffer. This simplifies the
DRM and Wayland backends since they were creating textures from
the byte buffer anyway.
With this commit, performance should be improved when moving the
cursor since outputs don't need to be re-rendered anymore.
7 years ago
emersion
625a7a48dc
Don't use the wlr_ prefix for static functions
7 years ago
emersion
94fa6c88f4
output: don't emit the mode event if it hasn't changed
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This also fixes #535 .
7 years ago
emersion
1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones
7 years ago
emersion
31c8bdc277
Fix wlr_output_transform_compose
7 years ago
emersion
c63d94483b
Redesign wlr_texture
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- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
7 years ago
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
emersion
7894fca224
matrix: rename wlr_matrix_texture to wlr_matrix_projection
7 years ago
emersion
824a95ad19
matrix: use 2D matrices
7 years ago
emersion
d26b67cb06
matrix: unify API, don't use array pointers
7 years ago
emersion
b6a3f240c7
matrix: move to types/
7 years ago
emersion
8e3d294d6a
output: fix trailing cursor at (0, 0) on startup
7 years ago
emersion
a951fbb264
output: don't move hidden cursors
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When using the DRM backend and multiple outputs, that reduces the
number of commits.
7 years ago
Drew DeVault
0820557c8c
Merge pull request #693 from emersion/fix-output-bind-multiple
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Fix clients binding multiple times to the same output
7 years ago
emersion
90148e64ab
Fix clients binding multiple times to the same output
7 years ago
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
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so we can use the alpha channel to e.g. blend in textures
7 years ago
Drew DeVault
1d9be89e2d
Revert "ELF Visibility"
7 years ago
Scott Anderson
86269052eb
Explicitly export EFL symbols
7 years ago
emersion
392d54a35d
Wrap wl_resource_get_user_data into safer helper functions
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This ensures we're not incorrectly casting a resource.
Fixes #628
7 years ago
emersion
c2e1474010
Reformat all #include directives
7 years ago
emersion
36ead80cd1
Make wlr_signal_emit_safe private
7 years ago
emersion
10ecf871f2
Remove wlr_backend.events.{output_remove,device_remove}
7 years ago
emersion
5e58d46cc1
Add wlr_signal_emit_safe
7 years ago
emersion
bf6d245400
Swap buffers with damage
7 years ago
emersion
faa57341ca
output: replace raw GL calls by wlr_renderer_* calls
7 years ago
emersion
3d3ea32137
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
emersion
8eed857292
output: add destroy signal for wlr_output_cursor
7 years ago
emersion
edb4c8d858
output: damage whole output when fullscreen surface size changes
7 years ago
emersion
a295c805c4
output: fix output_damage_whole for scaled outputs
7 years ago