Drew DeVault
211ae764fd
Initial pass on API stability guarantees
...
This introduces -DWLR_USE_UNSTABLE and adds information regarding the
stability status to all headers. I started with a conservative set of
headers to mark as stable:
- types/wlr_matrix.h
- util/edges.h
- util/log.h
- util/region.h
- xcursor.h
7 years ago
emersion
c4915d1492
render: add wlr_texture_is_opaque
7 years ago
emersion
2b9cbaddf3
screencopy: add support for frame flags
7 years ago
emersion
57548b557a
Merge branch 'master' into screencontent
7 years ago
Vincent Vanlaer
f1a62a3200
Rename egl.exts to match the extension names
7 years ago
Vincent Vanlaer
5ec6d8230d
Split eglSwapBuffersWithDamage feature detection
...
Detecting whether eglSwapBuffersWithDamageEXT or
eglSwapBuffersWithDamageKHR is used should be based on the extension
string, not only on the availability of the function.
7 years ago
emersion
457bfcab19
render/egl: only request high priority context on DRM
7 years ago
emersion
d425edc96c
render/egl: consistent extension checking
7 years ago
emersion
cbfe0e834a
Request a high priority EGL context
7 years ago
emersion
21928cbe61
Merge branch 'master' into screencontent
7 years ago
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
...
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
7 years ago
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
7 years ago
emersion
5ba1a9af56
render: add wlr_texture_to_dmabuf
7 years ago
emersion
6eb4b5b54d
Merge pull request #993 from emersion/bind-wl-drm-in-renderer
...
render: bind wl_drm in renderer
7 years ago
Ilia Bozhinov
24cf70ae96
backends: implement custom EGL and renderer initialization
...
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
7 years ago
emersion
41130fe54b
render: bind wl_drm in renderer
7 years ago
emersion
449f06556a
Destroy wlr_surface with wlr_renderer
7 years ago
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors
7 years ago
emersion
eaed6bd03b
render/egl: add wlr_egl_destroy_surface
7 years ago
emersion
70d820be25
Add wlr_renderer_init_wl_shm to advertize supported renderer formats
7 years ago
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
7 years ago
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
7 years ago
emersion
a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
...
This allows external renderers and potential future GL-based
renderers to re-use this function.
7 years ago
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
7 years ago
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
...
Redesign wlr_texture
7 years ago
Drew DeVault
13edb19a6c
Fix issue starting up client EGL on X11 backend
7 years ago
emersion
c42fd1018b
render: remove GL calls from wlr_egl
7 years ago
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
7 years ago
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
7 years ago
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
7 years ago
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign
7 years ago
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug
7 years ago
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
...
This allows raw GL calls outside wlr_renderer to be removed.
7 years ago
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
7 years ago
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
7 years ago
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign
7 years ago
emersion
824a95ad19
matrix: use 2D matrices
7 years ago
Guido Günther
14cdb6153f
Add initial linux_dmabuf protocol support
...
Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.
7 years ago
emersion
d26b67cb06
matrix: unify API, don't use array pointers
7 years ago
emersion
b6a3f240c7
matrix: move to types/
7 years ago
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
...
so we can use the alpha channel to e.g. blend in textures
7 years ago
emersion
c2e1474010
Reformat all #include directives
7 years ago
emersion
bf6d245400
Swap buffers with damage
7 years ago
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
7 years ago
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
...
Backport screenshooter fixes from the renderer redesign v1
7 years ago
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
...
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
7 years ago
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
7 years ago
Tony Crisci
85a6939cf2
rename matrix model box to project box
7 years ago
Tony Crisci
d13114520a
move matrix model code to matrix.h
7 years ago
emersion
0365b587f0
output: add damage tracking via buffer age
7 years ago
emersion
b99d1f4fcc
Refactor wlr_egl_init to accept config_attribs
7 years ago
Drew DeVault
23fb663ea4
Merge pull request #453 from emersion/surface-transform
...
Add surface transforms support
7 years ago
emersion
18eb1eee3f
Listen to display destroy in xwayland, rename wlr_egl_free
7 years ago
emersion
f4754ad1a2
Fix surface transforms
7 years ago
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
7 years ago
emersion
0ce3135304
Move read_pixels from output to renderer
7 years ago
Scott Anderson
009c3747a8
Multi-GPU DRM
7 years ago
emersion
427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
7 years ago
Tony Crisci
72a33b736f
implement texture get buffer size
7 years ago
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
7 years ago
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
7 years ago
Drew DeVault
c24351681f
Refactor EGL handling
7 years ago
nyorain
67369173aa
Implement drm (egl) buffer attaching
7 years ago
Drew DeVault
4de930542f
Implement partial texture uploads
7 years ago
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Scott Anderson
1db97a9af9
Updated DRM cursor rendering
8 years ago
Drew DeVault
8920b5d607
Merge branch 'wlcore'
8 years ago
Scott Anderson
0cd94f0cf0
Added software cursor fallback
8 years ago
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault
2aafb5dd19
Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault
b18209c904
Switch to GLES2
...
Closes #13
8 years ago
Drew DeVault
fd91244e83
Update everyone to use new headers
8 years ago
Drew DeVault
2443a070e7
Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault
cd6a40d816
Further improvements to rendering subsystem
8 years ago
Drew DeVault
fc1dc1b5b0
Use constant VBO for quad, add matrix stuff
8 years ago