emersion
c42fd1018b
render: remove GL calls from wlr_egl
7 years ago
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
7 years ago
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c
7 years ago
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
7 years ago
Guido Günther
b3cb5a36c7
gles2: allow to specify texture target type
...
Allow to set the texture target type when generating/binding the
texture. This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
7 years ago
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
Guido Günther
2688f6163f
Rename _strip_path to wlr_strip_path
...
since it's a public function
7 years ago
emersion
c2e1474010
Reformat all #include directives
7 years ago
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
7 years ago
emersion
427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
7 years ago
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
7 years ago
Drew DeVault
c24351681f
Refactor EGL handling
7 years ago
nyorain
1901c3e1b6
Fix example for updated gles
7 years ago
nyorain
67369173aa
Implement drm (egl) buffer attaching
7 years ago
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Scott Anderson
8189c64d7f
Fixed that warnings that showed up with optimisations.
7 years ago
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault
b18209c904
Switch to GLES2
...
Closes #13
8 years ago
Drew DeVault
2443a070e7
Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault
2b909e1729
Add error "handling" to gles3 backend
8 years ago
Drew DeVault
cd6a40d816
Further improvements to rendering subsystem
8 years ago