19 Commits (517ea218c6318e1b268ba88b46c4a0fe7713eb82)

Author SHA1 Message Date
Simon Ser a04cfca4da Remove support for DMA-BUF flags
3 years ago
zccrs 3c03639cd5 render: add get native paint target of renderer
3 years ago
zccrs fdc40e071e render/gles2: add wlr_renderer_is_gles2
3 years ago
Simon Zeni 10c5199d85 render/gles2: introduce wlr_gles2_renderer_create_with_drm_fd
4 years ago
Simon Ser 26af316b3b render/gles2: make wlr_gles2_texture_from_* private
4 years ago
Simon Ser 5dc3a9c754 render/gles2: add wlr_gles2_renderer_check_ext
5 years ago
Drew DeVault 4c9423278a Introduce wlr_renderer_get_egl
5 years ago
Simon Ser 447835afc1 render/gles2: provide public API to access GL texture
5 years ago
Drew DeVault 211ae764fd Initial pass on API stability guarantees
6 years ago
emersion 28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
7 years ago
emersion f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
7 years ago
emersion 33a2eb4b77
Untie wlr_backend from wlr_renderer
7 years ago
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
emersion c2e1474010
Reformat all #include directives
7 years ago
emersion 427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago