Commit Graph

66 Commits (4c1afb126b9a49aee367276f634f8686428d6147)

Author SHA1 Message Date
Guido Günther b3cb5a36c7 gles2: allow to specify texture target type 7 years ago
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 7 years ago
Guido Günther 2688f6163f Rename _strip_path to wlr_strip_path 7 years ago
emersion c2e1474010
Reformat all #include directives 7 years ago
Scott Anderson 9b984253e2 Move egl.h to render/egl.h 8 years ago
emersion 427bdb5b55
Use more consistent include guard names 8 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc 8 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state 8 years ago
Drew DeVault 94e6e6334b Refactor out wlr_texture_state 8 years ago
Drew DeVault c24351681f Refactor EGL handling 8 years ago
nyorain 1901c3e1b6 Fix example for updated gles 8 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching 8 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 8 years ago
Scott Anderson 8189c64d7f Fixed that warnings that showed up with optimisations. 8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer 8 years ago
Drew DeVault b18209c904 Switch to GLES2 8 years ago