nyorain
cb03a41a3b
Use enum wl_shm_format for gles2 texture formats
...
Also rephrase the write_pixels comment.
6 years ago
nyorain
cd28637187
Remove fmt parameter from wlr_texture_write_pixels
...
It's not allowed to change the format of a texture so remove
the confusing parameter.
6 years ago
Mariusz Bialonczyk
ad406db21c
gles2: change context when it is not current
...
Texture functions, that create and manipulate textures should switch
the current context if necessary.
thanks to: @emersion
Fixes #934
6 years ago
emersion
7cbef15206
util: add wlr_ prefix to log symbols
7 years ago
NeKit
6f29db1044
gles2 renderer: introduce struct wlr_gles2_tex_shader
7 years ago
NeKit
de91c55ea9
Fix GLES2 renderer to use glGetUniformLocations locations
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This is needed as uniform locations are driver implementation-specific.
7 years ago
emersion
71ca45e2c0
Make sure we don't use others' prefixes
7 years ago
emersion
1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones
7 years ago
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
7 years ago
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
...
Redesign wlr_texture
7 years ago
emersion
c42fd1018b
render: remove GL calls from wlr_egl
7 years ago
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
7 years ago
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c
7 years ago
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
7 years ago
Guido Günther
b3cb5a36c7
gles2: allow to specify texture target type
...
Allow to set the texture target type when generating/binding the
texture. This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
7 years ago
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
Guido Günther
2688f6163f
Rename _strip_path to wlr_strip_path
...
since it's a public function
7 years ago
emersion
c2e1474010
Reformat all #include directives
7 years ago
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
7 years ago
emersion
427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
7 years ago
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
7 years ago
Drew DeVault
c24351681f
Refactor EGL handling
7 years ago
nyorain
1901c3e1b6
Fix example for updated gles
7 years ago
nyorain
67369173aa
Implement drm (egl) buffer attaching
7 years ago
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Scott Anderson
8189c64d7f
Fixed that warnings that showed up with optimisations.
8 years ago
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault
b18209c904
Switch to GLES2
...
Closes #13
8 years ago
Drew DeVault
2443a070e7
Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault
2b909e1729
Add error "handling" to gles3 backend
8 years ago
Drew DeVault
cd6a40d816
Further improvements to rendering subsystem
8 years ago