Commit Graph

76 Commits (1a9701cd7c5bc20055b0efef3b84c923d2735beb)

Author SHA1 Message Date
Guido Günther 14cdb6153f Add initial linux_dmabuf protocol support 7 years ago
emersion d26b67cb06
matrix: unify API, don't use array pointers 7 years ago
Guido Günther d08792bfff Add alpha to wlr_render_with_matrix 7 years ago
emersion c2e1474010
Reformat all #include directives 7 years ago
emersion ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color 7 years ago
emersion 51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage 7 years ago
emersion 4fa90b0511
Backport screenshooter fixes from the renderer redesign v1 7 years ago
emersion 415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor 7 years ago
emersion 0ce3135304
Move read_pixels from output to renderer 8 years ago
Scott Anderson 009c3747a8 Multi-GPU DRM 8 years ago
emersion 427bdb5b55
Use more consistent include guard names 8 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc 8 years ago
Tony Crisci 72a33b736f implement texture get buffer size 8 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state 8 years ago
Drew DeVault 94e6e6334b Refactor out wlr_texture_state 8 years ago
Drew DeVault c24351681f Refactor EGL handling 8 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching 8 years ago
Drew DeVault 4de930542f Implement partial texture uploads 8 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 8 years ago
Drew DeVault 8920b5d607 Merge branch 'wlcore' 8 years ago
Scott Anderson 0cd94f0cf0 Added software cursor fallback 8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer 8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP) 8 years ago
Drew DeVault fd91244e83 Update everyone to use new headers 8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives 8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem 8 years ago