229 Commits (0f67580aab115e9667650d52104e3ea3a5dfe20b)

Author SHA1 Message Date
Tony Crisci 85a6939cf2 rename matrix model box to project box
7 years ago
Tony Crisci d13114520a move matrix model code to matrix.h
7 years ago
emersion 0365b587f0
output: add damage tracking via buffer age
7 years ago
emersion b99d1f4fcc
Refactor wlr_egl_init to accept config_attribs
7 years ago
Drew DeVault 23fb663ea4
Merge pull request #453 from emersion/surface-transform
7 years ago
emersion 18eb1eee3f
Listen to display destroy in xwayland, rename wlr_egl_free
7 years ago
emersion f4754ad1a2
Fix surface transforms
7 years ago
Scott Anderson 9b984253e2 Move egl.h to render/egl.h
7 years ago
emersion 0ce3135304
Move read_pixels from output to renderer
7 years ago
Scott Anderson 009c3747a8 Multi-GPU DRM
7 years ago
emersion 427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Tony Crisci 72a33b736f implement texture get buffer size
7 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state
7 years ago
Drew DeVault 94e6e6334b Refactor out wlr_texture_state
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
Drew DeVault 4de930542f Implement partial texture uploads
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
8 years ago
Scott Anderson 1db97a9af9 Updated DRM cursor rendering
8 years ago
Drew DeVault 8920b5d607 Merge branch 'wlcore'
8 years ago
Scott Anderson 0cd94f0cf0 Added software cursor fallback
8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago
Drew DeVault fd91244e83 Update everyone to use new headers
8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem
8 years ago
Drew DeVault fc1dc1b5b0 Use constant VBO for quad, add matrix stuff
8 years ago