220 Commits (0acd0b9d0ed4683fe8854b353d3c60f319b8cff8)

Author SHA1 Message Date
emersion 95e86e675a
render/gles2: remove global state, use OpenGL debug extension
7 years ago
Guido Günther b3cb5a36c7 gles2: allow to specify texture target type
7 years ago
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
Guido Günther 2688f6163f Rename _strip_path to wlr_strip_path
7 years ago
emersion c2e1474010
Reformat all #include directives
7 years ago
Scott Anderson 9b984253e2 Move egl.h to render/egl.h
7 years ago
emersion 427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault de6f32c84e Refactor away wlr_renderer_state
7 years ago
Drew DeVault 94e6e6334b Refactor out wlr_texture_state
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
nyorain 1901c3e1b6 Fix example for updated gles
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Scott Anderson 8189c64d7f Fixed that warnings that showed up with optimisations.
7 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault 2b909e1729 Add error "handling" to gles3 backend
8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem
8 years ago