|  Tony Crisci | 72a33b736f | implement texture get buffer size | 8 years ago | 
				
					
						|  Drew DeVault | de6f32c84e | Refactor away wlr_renderer_state | 8 years ago | 
				
					
						|  Drew DeVault | 94e6e6334b | Refactor out wlr_texture_state | 8 years ago | 
				
					
						|  Drew DeVault | c24351681f | Refactor EGL handling | 8 years ago | 
				
					
						|  nyorain | 67369173aa | Implement drm (egl) buffer attaching | 8 years ago | 
				
					
						|  Drew DeVault | 4de930542f | Implement partial texture uploads | 8 years ago | 
				
					
						|  nyorain | e167f41fde | Rename wlr_surface -> wlr_texture; attach -> upload | 8 years ago | 
				
					
						|  Scott Anderson | 1db97a9af9 | Updated DRM cursor rendering | 8 years ago | 
				
					
						|  Drew DeVault | 8920b5d607 | Merge branch 'wlcore' | 8 years ago | 
				
					
						|  Scott Anderson | 0cd94f0cf0 | Added software cursor fallback | 8 years ago | 
				
					
						|  Drew DeVault | 5a2796266f | Support wl_shm pixel formats in gles2 renderer | 8 years ago | 
				
					
						|  Drew DeVault | 2aafb5dd19 | Add wlcore/wl_shm (WIP) | 8 years ago | 
				
					
						|  Drew DeVault | b18209c904 | Switch to GLES2 Closes #13 | 8 years ago | 
				
					
						|  Drew DeVault | fd91244e83 | Update everyone to use new headers | 8 years ago | 
				
					
						|  Drew DeVault | 2443a070e7 | Add colored quad and ellipse rendering primitives | 8 years ago | 
				
					
						|  Drew DeVault | cd6a40d816 | Further improvements to rendering subsystem | 9 years ago | 
				
					
						|  Drew DeVault | fc1dc1b5b0 | Use constant VBO for quad, add matrix stuff | 9 years ago |