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@ -2185,6 +2185,111 @@ static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
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return true;
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return true;
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}
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}
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static bool init_quad_pipeline(struct wlr_vk_renderer *renderer,
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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VkPipelineShaderStageCreateInfo quad_stages[2] = {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = renderer->vert_module,
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->quad_frag_module,
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.pName = "main",
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},
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};
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VkPipelineInputAssemblyStateCreateInfo assembly = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
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};
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VkPipelineRasterizationStateCreateInfo rasterization = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_NONE,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.lineWidth = 1.f,
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};
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VkPipelineColorBlendAttachmentState blend_attachment = {
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.blendEnable = true,
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.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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.colorBlendOp = VK_BLEND_OP_ADD,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.alphaBlendOp = VK_BLEND_OP_ADD,
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.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT |
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VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT |
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VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo blend = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &blend_attachment,
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};
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VkPipelineMultisampleStateCreateInfo multisample = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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};
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VkPipelineViewportStateCreateInfo viewport = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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};
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VkDynamicState dynStates[2] = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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VkPipelineDynamicStateCreateInfo dynamic = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pDynamicStates = dynStates,
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.dynamicStateCount = 2,
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};
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VkPipelineVertexInputStateCreateInfo vertex = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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};
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VkGraphicsPipelineCreateInfo pinfo = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.layout = pipe_layout,
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.renderPass = rp,
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.subpass = 0,
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.stageCount = 2,
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.pStages = quad_stages,
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.pInputAssemblyState = &assembly,
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.pRasterizationState = &rasterization,
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.pColorBlendState = &blend,
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.pMultisampleState = &multisample,
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.pViewportState = &viewport,
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.pDynamicState = &dynamic,
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.pVertexInputState = &vertex,
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};
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VkPipelineCache cache = VK_NULL_HANDLE;
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res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, pipe);
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if (res != VK_SUCCESS) {
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wlr_log(WLR_ERROR, "failed to create vulkan quad pipeline: %d", res);
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return false;
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}
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return true;
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}
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static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
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VkResult res;
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VkResult res;
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@ -2601,101 +2706,8 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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goto error;
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goto error;
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}
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}
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VkPipelineShaderStageCreateInfo quad_stages[2] = {
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if (!init_quad_pipeline(renderer, setup->render_pass, renderer->pipe_layout,
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{
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&setup->quad_pipe)) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = renderer->vert_module,
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->quad_frag_module,
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.pName = "main",
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},
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};
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VkPipelineInputAssemblyStateCreateInfo assembly = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
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};
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VkPipelineRasterizationStateCreateInfo rasterization = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_NONE,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.lineWidth = 1.f,
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};
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VkPipelineColorBlendAttachmentState blend_attachment = {
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.blendEnable = true,
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.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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.colorBlendOp = VK_BLEND_OP_ADD,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.alphaBlendOp = VK_BLEND_OP_ADD,
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.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT |
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VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT |
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VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo blend = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &blend_attachment,
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};
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VkPipelineMultisampleStateCreateInfo multisample = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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};
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VkPipelineViewportStateCreateInfo viewport = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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};
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VkDynamicState dynStates[2] = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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VkPipelineDynamicStateCreateInfo dynamic = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pDynamicStates = dynStates,
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.dynamicStateCount = 2,
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};
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VkPipelineVertexInputStateCreateInfo vertex = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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};
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VkGraphicsPipelineCreateInfo pinfo = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.layout = renderer->pipe_layout,
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.renderPass = setup->render_pass,
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.subpass = 0,
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.stageCount = 2,
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.pStages = quad_stages,
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.pInputAssemblyState = &assembly,
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.pRasterizationState = &rasterization,
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.pColorBlendState = &blend,
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.pMultisampleState = &multisample,
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.pViewportState = &viewport,
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.pDynamicState = &dynamic,
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.pVertexInputState = &vertex,
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};
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VkPipelineCache cache = VK_NULL_HANDLE;
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res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, &setup->quad_pipe);
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if (res != VK_SUCCESS) {
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wlr_log(WLR_ERROR, "failed to create vulkan quad pipeline: %d", res);
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goto error;
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goto error;
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}
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}
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