output-damage: set needs swap only when we have new damage

An output needs swap when there is new damage. If the damage is only
accumulated from the last frame, we could simply skip drawing.
master
Ilia Bozhinov 6 years ago committed by Simon Ser
parent d10072e76c
commit fb739b8293

@ -144,6 +144,8 @@ bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
return false; return false;
} }
*needs_frame =
output->needs_frame || pixman_region32_not_empty(&output_damage->current);
// Check if we can use damage tracking // Check if we can use damage tracking
if (buffer_age <= 0 || buffer_age - 1 > WLR_OUTPUT_DAMAGE_PREVIOUS_LEN) { if (buffer_age <= 0 || buffer_age - 1 > WLR_OUTPUT_DAMAGE_PREVIOUS_LEN) {
int width, height; int width, height;
@ -151,6 +153,7 @@ bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
// Buffer new or too old, damage the whole output // Buffer new or too old, damage the whole output
pixman_region32_union_rect(damage, damage, 0, 0, width, height); pixman_region32_union_rect(damage, damage, 0, 0, width, height);
*needs_frame = true;
} else { } else {
pixman_region32_copy(damage, &output_damage->current); pixman_region32_copy(damage, &output_damage->current);
@ -170,7 +173,6 @@ bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
} }
} }
*needs_frame = output->needs_frame || pixman_region32_not_empty(damage);
return true; return true;
} }

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