render/gles2: convert format table to DRM formats

master
Simon Ser 4 years ago
parent 5d6d76c61f
commit fab396f149

@ -15,7 +15,7 @@
#include <wlr/util/log.h> #include <wlr/util/log.h>
struct wlr_gles2_pixel_format { struct wlr_gles2_pixel_format {
enum wl_shm_format wl_format; uint32_t drm_format;
GLint gl_format, gl_type; GLint gl_format, gl_type;
int depth, bpp; int depth, bpp;
bool has_alpha; bool has_alpha;

@ -1,14 +1,16 @@
#include <drm_fourcc.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#include "render/gles2.h" #include "render/gles2.h"
#include "render/shm_format.h"
/* /*
* The wayland formats are little endian while the GL formats are big endian, * The DRM formats are little endian while the GL formats are big endian,
* so WL_SHM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT. * so DRM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
*/ */
static const struct wlr_gles2_pixel_format formats[] = { static const struct wlr_gles2_pixel_format formats[] = {
{ {
.wl_format = WL_SHM_FORMAT_ARGB8888, .drm_format = DRM_FORMAT_ARGB8888,
.depth = 32, .depth = 32,
.bpp = 32, .bpp = 32,
.gl_format = GL_BGRA_EXT, .gl_format = GL_BGRA_EXT,
@ -16,7 +18,7 @@ static const struct wlr_gles2_pixel_format formats[] = {
.has_alpha = true, .has_alpha = true,
}, },
{ {
.wl_format = WL_SHM_FORMAT_XRGB8888, .drm_format = DRM_FORMAT_XRGB8888,
.depth = 24, .depth = 24,
.bpp = 32, .bpp = 32,
.gl_format = GL_BGRA_EXT, .gl_format = GL_BGRA_EXT,
@ -24,7 +26,7 @@ static const struct wlr_gles2_pixel_format formats[] = {
.has_alpha = false, .has_alpha = false,
}, },
{ {
.wl_format = WL_SHM_FORMAT_XBGR8888, .drm_format = DRM_FORMAT_XBGR8888,
.depth = 24, .depth = 24,
.bpp = 32, .bpp = 32,
.gl_format = GL_RGBA, .gl_format = GL_RGBA,
@ -32,7 +34,7 @@ static const struct wlr_gles2_pixel_format formats[] = {
.has_alpha = false, .has_alpha = false,
}, },
{ {
.wl_format = WL_SHM_FORMAT_ABGR8888, .drm_format = DRM_FORMAT_ABGR8888,
.depth = 32, .depth = 32,
.bpp = 32, .bpp = 32,
.gl_format = GL_RGBA, .gl_format = GL_RGBA,
@ -46,7 +48,7 @@ static const struct wlr_gles2_pixel_format formats[] = {
const struct wlr_gles2_pixel_format *get_gles2_format_from_wl( const struct wlr_gles2_pixel_format *get_gles2_format_from_wl(
enum wl_shm_format fmt) { enum wl_shm_format fmt) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) { for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].wl_format == fmt) { if (convert_drm_format_to_wl_shm(formats[i].drm_format) == fmt) {
return &formats[i]; return &formats[i];
} }
} }
@ -69,7 +71,7 @@ const enum wl_shm_format *get_gles2_wl_formats(size_t *len) {
static enum wl_shm_format wl_formats[sizeof(formats) / sizeof(formats[0])]; static enum wl_shm_format wl_formats[sizeof(formats) / sizeof(formats[0])];
*len = sizeof(formats) / sizeof(formats[0]); *len = sizeof(formats) / sizeof(formats[0]);
for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) { for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
wl_formats[i] = formats[i].wl_format; wl_formats[i] = convert_drm_format_to_wl_shm(formats[i].drm_format);
} }
return wl_formats; return wl_formats;
} }

@ -14,6 +14,7 @@
#include <wlr/types/wlr_linux_dmabuf_v1.h> #include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "render/gles2.h" #include "render/gles2.h"
#include "render/shm_format.h"
static const GLfloat verts[] = { static const GLfloat verts[] = {
1, 0, // top right 1, 0, // top right
@ -455,7 +456,7 @@ static enum wl_shm_format gles2_preferred_read_format(
const struct wlr_gles2_pixel_format *fmt = const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0); get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
if (fmt != NULL) { if (fmt != NULL) {
return fmt->wl_format; return convert_drm_format_to_wl_shm(fmt->drm_format);
} }
if (renderer->exts.read_format_bgra_ext) { if (renderer->exts.read_format_bgra_ext) {

@ -11,6 +11,7 @@
#include <wlr/types/wlr_matrix.h> #include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "render/gles2.h" #include "render/gles2.h"
#include "render/shm_format.h"
#include "util/signal.h" #include "util/signal.h"
static const struct wlr_texture_impl texture_impl; static const struct wlr_texture_impl texture_impl;
@ -175,7 +176,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
texture->renderer = renderer; texture->renderer = renderer;
texture->target = GL_TEXTURE_2D; texture->target = GL_TEXTURE_2D;
texture->has_alpha = fmt->has_alpha; texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format; texture->wl_format = convert_drm_format_to_wl_shm(fmt->drm_format);
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx); wlr_egl_save_context(&prev_ctx);

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