fix layout hotplugging issue in output-layout.c

master
Tony Crisci 7 years ago
parent f25511ee3d
commit fa3d4ecc84

@ -42,6 +42,10 @@ static void handle_output_frame(struct output_state *output,
struct sample_state *sample = state->data; struct sample_state *sample = state->data;
struct wlr_output *wlr_output = output->output; struct wlr_output *wlr_output = output->output;
if (sample->main_output == NULL) {
sample->main_output = wlr_output;
}
wlr_output_make_current(wlr_output); wlr_output_make_current(wlr_output);
wlr_renderer_begin(sample->renderer, wlr_output); wlr_renderer_begin(sample->renderer, wlr_output);
@ -124,15 +128,6 @@ static void handle_output_frame(struct output_state *output,
} }
} }
static void set_main_output(struct sample_state *sample,
struct wlr_output *output) {
sample->main_output = output;
struct wlr_output_layout_output *l_output;
l_output = wlr_output_layout_get(sample->layout, output);
sample->x_offs = l_output->x + 200;
sample->y_offs = l_output->y + 200;
}
static void handle_output_add(struct output_state *ostate) { static void handle_output_add(struct output_state *ostate) {
struct sample_state *sample = ostate->compositor->data; struct sample_state *sample = ostate->compositor->data;
wl_list_insert(&sample->outputs, &ostate->link); wl_list_insert(&sample->outputs, &ostate->link);
@ -147,8 +142,16 @@ static void handle_output_add(struct output_state *ostate) {
} else { } else {
wlr_output_layout_add_auto(sample->layout, ostate->output); wlr_output_layout_add_auto(sample->layout, ostate->output);
} }
}
static void handle_output_remove(struct output_state *ostate) {
struct sample_state *sample = ostate->compositor->data;
if (sample->main_output == ostate->output) {
sample->main_output = NULL;
}
set_main_output(sample, ostate->output); wlr_output_layout_remove(sample->layout, ostate->output);
} }
static void update_velocities(struct compositor_state *state, static void update_velocities(struct compositor_state *state,
@ -195,6 +198,7 @@ int main(int argc, char *argv[]) {
struct compositor_state compositor = { 0 }; struct compositor_state compositor = { 0 };
compositor.data = &state; compositor.data = &state;
compositor.output_add_cb = handle_output_add; compositor.output_add_cb = handle_output_add;
compositor.output_remove_cb = handle_output_remove;
compositor.output_frame_cb = handle_output_frame; compositor.output_frame_cb = handle_output_frame;
compositor.keyboard_key_cb = handle_keyboard_key; compositor.keyboard_key_cb = handle_keyboard_key;
compositor_init(&compositor); compositor_init(&compositor);

@ -29,6 +29,7 @@ struct wlr_output_layout *wlr_output_layout_init() {
static void wlr_output_layout_output_destroy( static void wlr_output_layout_output_destroy(
struct wlr_output_layout_output *l_output) { struct wlr_output_layout_output *l_output) {
wl_list_remove(&l_output->state->resolution.link);
wl_list_remove(&l_output->link); wl_list_remove(&l_output->link);
free(l_output->state->_box); free(l_output->state->_box);
free(l_output->state); free(l_output->state);

Loading…
Cancel
Save