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@ -21,30 +21,33 @@ static void render_surface(struct wlr_surface *surface,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct timespec *when, double lx, double ly, float rotation) {
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struct timespec *when, double lx, double ly, float rotation) {
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if (surface->texture->valid) {
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if (surface->texture->valid) {
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float scale_factor = (float)wlr_output->scale / surface->current->scale;
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double surface_scale = surface->current->scale;
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int width = surface->current->buffer_width * scale_factor;
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double width = (double)surface->current->buffer_width / surface_scale;
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int height = surface->current->buffer_height * scale_factor;
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double height = (double)surface->current->buffer_height / surface_scale;
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int render_width = width * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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double ox = lx, oy = ly;
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double ox = lx, oy = ly;
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wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy);
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wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy);
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ox *= wlr_output->scale;
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ox *= wlr_output->scale;
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oy *= wlr_output->scale;
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oy *= wlr_output->scale;
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if (wlr_output_layout_intersects(desktop->layout, wlr_output,
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if (wlr_output_layout_intersects(desktop->layout, wlr_output,
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lx, ly, lx + width, ly + height)) {
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lx, ly, lx + render_width, ly + render_height)) {
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float matrix[16];
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float matrix[16];
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float translate_origin[16];
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float translate_origin[16];
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wlr_matrix_translate(&translate_origin,
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wlr_matrix_translate(&translate_origin,
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(int)ox + width / 2, (int)oy + height / 2, 0);
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(int)ox + render_width / 2, (int)oy + render_height / 2, 0);
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float rotate[16];
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float rotate[16];
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wlr_matrix_rotate(&rotate, rotation);
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wlr_matrix_rotate(&rotate, rotation);
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float translate_center[16];
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float translate_center[16];
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wlr_matrix_translate(&translate_center, -width / 2, -height / 2, 0);
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wlr_matrix_translate(&translate_center, -render_width / 2,
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-render_height / 2, 0);
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float scale[16];
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float scale[16];
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wlr_matrix_scale(&scale, width, height, 1);
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wlr_matrix_scale(&scale, render_width, render_height, 1);
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float transform[16];
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float transform[16];
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wlr_matrix_mul(&translate_origin, &rotate, &transform);
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wlr_matrix_mul(&translate_origin, &rotate, &transform);
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@ -52,8 +55,8 @@ static void render_surface(struct wlr_surface *surface,
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wlr_matrix_mul(&transform, &scale, &transform);
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wlr_matrix_mul(&transform, &scale, &transform);
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wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
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wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
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wlr_render_with_matrix(desktop->server->renderer,
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wlr_render_with_matrix(desktop->server->renderer, surface->texture,
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surface->texture, &matrix);
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&matrix);
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struct wlr_frame_callback *cb, *cnext;
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struct wlr_frame_callback *cb, *cnext;
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wl_list_for_each_safe(cb, cnext,
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wl_list_for_each_safe(cb, cnext,
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@ -65,19 +68,20 @@ static void render_surface(struct wlr_surface *surface,
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struct wlr_subsurface *subsurface;
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struct wlr_subsurface *subsurface;
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wl_list_for_each(subsurface, &surface->subsurface_list, parent_link) {
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wl_list_for_each(subsurface, &surface->subsurface_list, parent_link) {
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double sx = subsurface->surface->current->subsurface_position.x,
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struct wlr_surface_state *state = subsurface->surface->current;
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sy = subsurface->surface->current->subsurface_position.y;
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double sx = state->subsurface_position.x;
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double sw = subsurface->surface->current->buffer_width,
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double sy = state->subsurface_position.y;
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sh = subsurface->surface->current->buffer_height;
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double sw = state->buffer_width / state->scale;
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double sh = state->buffer_height / state->scale;
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if (rotation != 0.0) {
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if (rotation != 0.0) {
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// Coordinates relative to the center of the subsurface
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// Coordinates relative to the center of the subsurface
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double ox = sx - (double)width/2 + sw/2,
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double ox = sx - width/2 + sw/2,
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oy = sy - (double)height/2 + sh/2;
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oy = sy - height/2 + sh/2;
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// Rotated coordinates
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// Rotated coordinates
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double rx = cos(-rotation)*ox - sin(-rotation)*oy,
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double rx = cos(-rotation)*ox - sin(-rotation)*oy,
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ry = cos(-rotation)*oy + sin(-rotation)*ox;
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ry = cos(-rotation)*oy + sin(-rotation)*ox;
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sx = rx + (double)width/2 - sw/2;
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sx = rx + width/2 - sw/2;
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sy = ry + (double)height/2 - sh/2;
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sy = ry + height/2 - sh/2;
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}
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}
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render_surface(subsurface->surface, desktop, wlr_output, when,
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render_surface(subsurface->surface, desktop, wlr_output, when,
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@ -104,7 +108,8 @@ static void render_xdg_v6_popups(struct wlr_xdg_surface_v6 *surface,
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popup->popup_state->geometry.y - popup->geometry->y;
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popup->popup_state->geometry.y - popup->geometry->y;
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render_surface(popup->surface, desktop, wlr_output, when, popup_x,
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render_surface(popup->surface, desktop, wlr_output, when, popup_x,
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popup_y, rotation);
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popup_y, rotation);
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render_xdg_v6_popups(popup, desktop, wlr_output, when, popup_x, popup_y, rotation);
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render_xdg_v6_popups(popup, desktop, wlr_output, when, popup_x, popup_y,
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rotation);
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}
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}
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}
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}
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