|  |  |  | @ -353,14 +353,17 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res, | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | void wlr_surface_get_matrix(struct wlr_surface *surface, | 
			
		
	
		
			
				
					|  |  |  |  | 		float (*matrix)[16], const float (*projection)[16], int x, int y) { | 
			
		
	
		
			
				
					|  |  |  |  | 		float (*matrix)[16], | 
			
		
	
		
			
				
					|  |  |  |  | 		const float (*projection)[16], | 
			
		
	
		
			
				
					|  |  |  |  | 		const float (*transform)[16]) { | 
			
		
	
		
			
				
					|  |  |  |  | 	int width = surface->texture->width / surface->current.scale; | 
			
		
	
		
			
				
					|  |  |  |  | 	int height = surface->texture->height / surface->current.scale; | 
			
		
	
		
			
				
					|  |  |  |  | 	float world[16]; | 
			
		
	
		
			
				
					|  |  |  |  | 	float scale[16]; | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_matrix_identity(matrix); | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_matrix_translate(&world, x, y, 0); | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_matrix_mul(matrix, &world, matrix); | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_matrix_scale(&world, width, height, 1); | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_matrix_mul(matrix, &world, matrix); | 
			
		
	
		
			
				
					|  |  |  |  | 	if (transform) { | 
			
		
	
		
			
				
					|  |  |  |  | 		wlr_matrix_mul(matrix, transform, matrix); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_matrix_scale(&scale, width, height, 1); | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_matrix_mul(matrix, &scale, matrix); | 
			
		
	
		
			
				
					|  |  |  |  | 	wlr_matrix_mul(projection, matrix, matrix); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
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