render/vulkan: remove hardcoded validation layers

Users should use the VK_INSTANCE_LAYERS env var to set layers at runtime
Simon Zeni 2 years ago committed by Simon Ser
parent 1c4a625fe3
commit f3ba14e491

@ -1938,6 +1938,8 @@ error:
struct wlr_renderer *wlr_vk_renderer_create_with_drm_fd(int drm_fd) {
wlr_log(WLR_INFO, "The vulkan renderer is only experimental and "
"not expected to be ready for daily use");
wlr_log(WLR_INFO, "Run with VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation "
"to enable the validation layer");
// NOTE: we could add functionality to allow the compositor passing its
// name and version to this function. Just use dummies until then,

@ -138,21 +138,13 @@ struct wlr_vk_instance *vulkan_instance_create(bool debug) {
.apiVersion = VK_API_VERSION_1_1,
};
const char *layers[] = {
"VK_LAYER_KHRONOS_validation",
// "VK_LAYER_RENDERDOC_Capture",
// "VK_LAYER_live_introspection",
};
unsigned layer_count = debug * (sizeof(layers) / sizeof(layers[0]));
VkInstanceCreateInfo instance_info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo = &application_info,
.enabledExtensionCount = extensions_len,
.ppEnabledExtensionNames = extensions,
.enabledLayerCount = layer_count,
.ppEnabledLayerNames = layers,
.enabledLayerCount = 0,
.ppEnabledLayerNames = NULL,
};
VkDebugUtilsMessageSeverityFlagsEXT severity =

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