|
|
@ -9,8 +9,22 @@ const GLchar quad_vertex_src[] =
|
|
|
|
"attribute vec2 texcoord;"
|
|
|
|
"attribute vec2 texcoord;"
|
|
|
|
"varying vec4 v_color;"
|
|
|
|
"varying vec4 v_color;"
|
|
|
|
"varying vec2 v_texcoord;"
|
|
|
|
"varying vec2 v_texcoord;"
|
|
|
|
|
|
|
|
"mat4 transpose(in mat4 inMatrix) {"
|
|
|
|
|
|
|
|
" vec4 i0 = inMatrix[0];"
|
|
|
|
|
|
|
|
" vec4 i1 = inMatrix[1];"
|
|
|
|
|
|
|
|
" vec4 i2 = inMatrix[2];"
|
|
|
|
|
|
|
|
" vec4 i3 = inMatrix[3];"
|
|
|
|
|
|
|
|
" mat4 outMatrix = mat4("
|
|
|
|
|
|
|
|
" vec4(i0.x, i1.x, i2.x, i3.x),"
|
|
|
|
|
|
|
|
" vec4(i0.y, i1.y, i2.y, i3.y),"
|
|
|
|
|
|
|
|
" vec4(i0.z, i1.z, i2.z, i3.z),"
|
|
|
|
|
|
|
|
" vec4(i0.w, i1.w, i2.w, i3.w)"
|
|
|
|
|
|
|
|
" );"
|
|
|
|
|
|
|
|
""
|
|
|
|
|
|
|
|
" return outMatrix;"
|
|
|
|
|
|
|
|
"}"
|
|
|
|
"void main() {"
|
|
|
|
"void main() {"
|
|
|
|
" gl_Position = proj * vec4(pos, 0.0, 1.0);"
|
|
|
|
" gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);"
|
|
|
|
" v_color = color;"
|
|
|
|
" v_color = color;"
|
|
|
|
" v_texcoord = texcoord;"
|
|
|
|
" v_texcoord = texcoord;"
|
|
|
|
"}";
|
|
|
|
"}";
|
|
|
@ -41,8 +55,22 @@ const GLchar vertex_src[] =
|
|
|
|
"attribute vec2 pos;"
|
|
|
|
"attribute vec2 pos;"
|
|
|
|
"attribute vec2 texcoord;"
|
|
|
|
"attribute vec2 texcoord;"
|
|
|
|
"varying vec2 v_texcoord;"
|
|
|
|
"varying vec2 v_texcoord;"
|
|
|
|
|
|
|
|
"mat4 transpose(in mat4 inMatrix) {"
|
|
|
|
|
|
|
|
" vec4 i0 = inMatrix[0];"
|
|
|
|
|
|
|
|
" vec4 i1 = inMatrix[1];"
|
|
|
|
|
|
|
|
" vec4 i2 = inMatrix[2];"
|
|
|
|
|
|
|
|
" vec4 i3 = inMatrix[3];"
|
|
|
|
|
|
|
|
" mat4 outMatrix = mat4("
|
|
|
|
|
|
|
|
" vec4(i0.x, i1.x, i2.x, i3.x),"
|
|
|
|
|
|
|
|
" vec4(i0.y, i1.y, i2.y, i3.y),"
|
|
|
|
|
|
|
|
" vec4(i0.z, i1.z, i2.z, i3.z),"
|
|
|
|
|
|
|
|
" vec4(i0.w, i1.w, i2.w, i3.w)"
|
|
|
|
|
|
|
|
" );"
|
|
|
|
|
|
|
|
""
|
|
|
|
|
|
|
|
" return outMatrix;"
|
|
|
|
|
|
|
|
"}"
|
|
|
|
"void main() {"
|
|
|
|
"void main() {"
|
|
|
|
" gl_Position = proj * vec4(pos, 0.0, 1.0);"
|
|
|
|
" gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);"
|
|
|
|
" v_texcoord = texcoord;"
|
|
|
|
" v_texcoord = texcoord;"
|
|
|
|
"}";
|
|
|
|
"}";
|
|
|
|
|
|
|
|
|
|
|
|