scene: Rename some functions

master
Alexander Orezechowski 1 month ago committed by itycodes
parent 9cb26d19c9
commit f00292c46e

@ -323,7 +323,7 @@ struct render_data {
pixman_region32_t damage; pixman_region32_t damage;
}; };
static void transform_output_damage(pixman_region32_t *damage, const struct render_data *data) { static void logical_to_buffer_coords(pixman_region32_t *damage, const struct render_data *data) {
enum wl_output_transform transform = wlr_output_transform_invert(data->transform); enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
scale_output_damage(damage, data->scale); scale_output_damage(damage, data->scale);
wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height); wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height);
@ -354,7 +354,7 @@ static void transform_output_box(struct wlr_box *box, const struct render_data *
wlr_box_transform(box, box, transform, data->trans_width, data->trans_height); wlr_box_transform(box, box, transform, data->trans_width, data->trans_height);
} }
static void scene_output_damage_buffer_coords(struct wlr_scene_output *scene_output, static void scene_output_damage(struct wlr_scene_output *scene_output,
const pixman_region32_t *frame_damage) { const pixman_region32_t *frame_damage) {
if (!pixman_region32_not_empty(frame_damage)) { if (!pixman_region32_not_empty(frame_damage)) {
return; return;
@ -372,7 +372,7 @@ static void scene_output_damage_whole(struct wlr_scene_output *scene_output) {
pixman_region32_t damage; pixman_region32_t damage;
pixman_region32_init_rect(&damage, 0, 0, output->width, output->height); pixman_region32_init_rect(&damage, 0, 0, output->width, output->height);
scene_output_damage_buffer_coords(scene_output, &damage); scene_output_damage(scene_output, &damage);
pixman_region32_fini(&damage); pixman_region32_fini(&damage);
} }
@ -390,7 +390,7 @@ static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *dam
-scene_output->x, -scene_output->y); -scene_output->x, -scene_output->y);
scale_output_damage(&output_damage, scene_output->output->scale); scale_output_damage(&output_damage, scene_output->output->scale);
output_to_buffer_coords(&output_damage, scene_output->output); output_to_buffer_coords(&output_damage, scene_output->output);
scene_output_damage_buffer_coords(scene_output, &output_damage); scene_output_damage(scene_output, &output_damage);
pixman_region32_fini(&output_damage); pixman_region32_fini(&output_damage);
} }
} }
@ -953,7 +953,7 @@ void wlr_scene_buffer_set_buffer_with_options(struct wlr_scene_buffer *scene_buf
(int)round((lx - scene_output->x) * output_scale), (int)round((lx - scene_output->x) * output_scale),
(int)round((ly - scene_output->y) * output_scale)); (int)round((ly - scene_output->y) * output_scale));
output_to_buffer_coords(&output_damage, scene_output->output); output_to_buffer_coords(&output_damage, scene_output->output);
scene_output_damage_buffer_coords(scene_output, &output_damage); scene_output_damage(scene_output, &output_damage);
pixman_region32_fini(&output_damage); pixman_region32_fini(&output_damage);
} }
@ -1324,7 +1324,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
pixman_region32_init(&render_region); pixman_region32_init(&render_region);
pixman_region32_copy(&render_region, &node->visible); pixman_region32_copy(&render_region, &node->visible);
pixman_region32_translate(&render_region, -data->logical.x, -data->logical.y); pixman_region32_translate(&render_region, -data->logical.x, -data->logical.y);
transform_output_damage(&render_region, data); logical_to_buffer_coords(&render_region, data);
pixman_region32_intersect(&render_region, &render_region, &data->damage); pixman_region32_intersect(&render_region, &render_region, &data->damage);
if (!pixman_region32_not_empty(&render_region)) { if (!pixman_region32_not_empty(&render_region)) {
pixman_region32_fini(&render_region); pixman_region32_fini(&render_region);
@ -1344,7 +1344,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
pixman_region32_t opaque; pixman_region32_t opaque;
pixman_region32_init(&opaque); pixman_region32_init(&opaque);
scene_node_opaque_region(node, x, y, &opaque); scene_node_opaque_region(node, x, y, &opaque);
transform_output_damage(&opaque, data); logical_to_buffer_coords(&opaque, data);
pixman_region32_subtract(&opaque, &render_region, &opaque); pixman_region32_subtract(&opaque, &render_region, &opaque);
switch (node->type) { switch (node->type) {
@ -1371,7 +1371,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
struct wlr_texture *texture = scene_buffer_get_texture(scene_buffer, struct wlr_texture *texture = scene_buffer_get_texture(scene_buffer,
data->output->output->renderer); data->output->output->renderer);
if (texture == NULL) { if (texture == NULL) {
scene_output_damage_buffer_coords(data->output, &render_region); scene_output_damage(data->output, &render_region);
break; break;
} }
@ -1568,7 +1568,7 @@ static void scene_output_handle_damage(struct wl_listener *listener, void *data)
pixman_region32_copy(&damage, event->damage); pixman_region32_copy(&damage, event->damage);
wlr_region_transform(&damage, &damage, wlr_region_transform(&damage, &damage,
wlr_output_transform_invert(output->transform), width, height); wlr_output_transform_invert(output->transform), width, height);
scene_output_damage_buffer_coords(scene_output, &damage); scene_output_damage(scene_output, &damage);
pixman_region32_fini(&damage); pixman_region32_fini(&damage);
} }
@ -2054,7 +2054,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
} }
} }
scene_output_damage_buffer_coords(scene_output, &acc_damage); scene_output_damage(scene_output, &acc_damage);
pixman_region32_fini(&acc_damage); pixman_region32_fini(&acc_damage);
} }
@ -2152,7 +2152,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
pixman_region32_intersect(&opaque, &opaque, &entry->node->visible); pixman_region32_intersect(&opaque, &opaque, &entry->node->visible);
pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y); pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y);
transform_output_damage(&opaque, &render_data); logical_to_buffer_coords(&opaque, &render_data);
pixman_region32_subtract(&background, &background, &opaque); pixman_region32_subtract(&background, &background, &opaque);
pixman_region32_fini(&opaque); pixman_region32_fini(&opaque);
} }

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