render/vulkan: fix memory type detection

From a comment by emersion:

> There is a logic error here: we pass 0xFFFFFFFF to vulkan_find_mem_type, which
> returns an index, and then we logical-and that with mem_reqs.memoryTypeBits.
> Instead we should pass mem_reqs.memoryTypeBits to vulkan_find_mem_type and use
> the result for the memoryTypeIndex field directly. Ideally checking for errors
> (-1 return value) in case no memory type is suitable.

Closes: #3470
Bernardo Meurer 2 years ago
parent d94d1bf0ea
commit eee0f5e71f
No known key found for this signature in database

@ -270,8 +270,6 @@ static struct wlr_texture *vulkan_texture_from_pixels(struct wlr_renderer *wlr_r
texture->format = &fmt->format; texture->format = &fmt->format;
// create image // create image
unsigned mem_bits = 0xFFFFFFFF;
VkImageCreateInfo img_info = {0}; VkImageCreateInfo img_info = {0};
img_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; img_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
img_info.imageType = VK_IMAGE_TYPE_2D; img_info.imageType = VK_IMAGE_TYPE_2D;
@ -286,8 +284,6 @@ static struct wlr_texture *vulkan_texture_from_pixels(struct wlr_renderer *wlr_r
img_info.tiling = VK_IMAGE_TILING_OPTIMAL; img_info.tiling = VK_IMAGE_TILING_OPTIMAL;
img_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; img_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
mem_bits = vulkan_find_mem_type(renderer->dev,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_bits);
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
res = vkCreateImage(dev, &img_info, NULL, &texture->image); res = vkCreateImage(dev, &img_info, NULL, &texture->image);
@ -303,7 +299,15 @@ static struct wlr_texture *vulkan_texture_from_pixels(struct wlr_renderer *wlr_r
VkMemoryAllocateInfo mem_info = {0}; VkMemoryAllocateInfo mem_info = {0};
mem_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_info.allocationSize = mem_reqs.size; mem_info.allocationSize = mem_reqs.size;
mem_info.memoryTypeIndex = mem_bits & mem_reqs.memoryTypeBits;
int mem_type_index = vulkan_find_mem_type(renderer->dev,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
if (mem_type_index == -1) {
wlr_log(WLR_ERROR, "failed to find suitable vulkan memory type");
goto error;
}
mem_info.memoryTypeIndex = mem_type_index;
res = vkAllocateMemory(dev, &mem_info, NULL, &texture->memories[0]); res = vkAllocateMemory(dev, &mem_info, NULL, &texture->memories[0]);
if (res != VK_SUCCESS) { if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocatorMemory failed", res); wlr_vk_error("vkAllocatorMemory failed", res);

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