wlr_scene: Don't disable scene nodes at creation time

master
Alexander Orzechowski 5 months ago
parent a9375d6bac
commit ee24201e26

@ -60,8 +60,6 @@ struct wlr_scene_tree *wlr_scene_drag_icon_create(
return NULL;
}
wlr_scene_node_set_enabled(&icon->tree->node, drag_icon->surface->mapped);
icon->tree_destroy.notify = drag_icon_handle_tree_destroy;
wl_signal_add(&icon->tree->node.events.destroy, &icon->tree_destroy);
icon->drag_icon_surface_commit.notify = drag_icon_handle_surface_commit;

@ -160,8 +160,5 @@ struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
wl_signal_add(&layer_surface->events.destroy,
&scene_layer_surface->layer_surface_destroy);
wlr_scene_node_set_enabled(&scene_layer_surface->tree->node,
layer_surface->surface->mapped);
return scene_layer_surface;
}

@ -93,8 +93,6 @@ struct wlr_scene_tree *wlr_scene_xdg_surface_create(
wl_signal_add(&xdg_surface->surface->events.commit,
&scene_xdg_surface->xdg_surface_commit);
wlr_scene_node_set_enabled(&scene_xdg_surface->tree->node,
xdg_surface->surface->mapped);
scene_xdg_surface_update_position(scene_xdg_surface);
return scene_xdg_surface->tree;

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